25-40% Cleave on Hit. Stacks 5 times.
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.
14-20% Ranged Critical Chance after Melee Kill for 2.5 seconds.
30-60% Rending on Critical Hit.
I main vet and zealot. When they added more “grenade” options and Psykers got the shards, I decided to start playing it. Besides the shards, I thought the class wasn’t very fun to play. Months later, I decided to give it a go, and I found a way to make it fun. (For me)
Shards always, throw that stuff like crazy, help thin the herd for your allies. Shields up the moment y’all take fire and aren’t actively moving. Melee when the enemies get close, keep that peril high. Whip out the revolver for some one-taps for maniacs. Other stuff too, maniacs just set off my fight or flight. I’ve had more fun with this than either my vet or zealot. Haven’t tried it passed dif 3.