Arbites
10-25% Damage vs Electrocuted enemies.
10-25% Rending vs Staggered Enemies.
10-16% Toughness on Elite Kill.
Ranged hits add 1-4 stacks of bleed to enemies.
Adeptes Arbites - Hammer, Bolter, & Anvil
Charge in and decimate full patrols of elites, decapitate ranged threats with suppressive fire power, and bring the will of the Lex to Atoma.
Melee
Branx Mk XI Shock Maul and Suppression Shield over the Branx Mk VI Shock Maul and Suppression Shield due to having more relentless attacks, which means more aoe and staggering.
The Mk VI only has 1 relentless attack which is the opening heavy. Mk XI has 3, first 2 light, and opening heavy. The Mk XI then follows up the relentless with single target attacks which is perfect for finishing off any elites.
Ranged
Locke Mk IIb Spearhead Boltgun is the preferred choice due to the range, cleave, and overall damage output. It's main weakness is its reload, however with Dispense Justice talent, the reload is +20% faster.
+1 Would curio is personal preference to give one extra down, as a safety net.
x2 +17% toughness to increase the shield and survivability.
x3 +5% health & +5% toughness to provide more tankyness
The last slot on the curios is personal preference, I choose 4% ability Regeneration for more Break the Line uptime. but if a particular enemy is giving trouble then can change to provide more help.
Ability
Break the Line this staggers everything aside from monstrosities, and trapper nets.
With full modifiers added to it, this is everything Break the Line does:
This combine with the bonuses above with the Branx Mk XI Shock Maul and Suppression Shield will decimate most packs of enemies.
Use mainly on elites and specialists as you will charge through any other enemy, in those situations it's best to use your activate ability on the shield which will stun and not move you out of position.
With the curios and the cd talent, this also means you can charge close to every 9-12 seconds. Effectively locking down most targets at every engagement.
Blitz
Remote Detonation is a good follow up to Break the Line charges, commanding your hound to target your charge target so when they're in the pack with you they stagger and electrify all the enemies you now have bonus damage to electrocuted and staggered.
Also not having to fight for grenades that can sometimes be scarce on maps.
This also can stagger monstrosities while your hound in attached to them.
Recommended to go to Options > Input > Tagging Wheel > Companion Target Tag = Press Once
This makes it so you only have to press the tag button once to send your hound to attack, be careful with Demonhosts
Aura
Breaking Dissent +10% Damage vs Staggered
When you are constantly staggering enemies, this is the most powerful buff you can provide to your teammates to follow up behind your charges.
Keystone
While most keystones are good to use with this build, I found Terminus Warrant to have the best synergies.
Providing all around buffs and not selected target buffs like Execution Order.
Melee attacks build ranged stacks, and ranged attacks provide melee stacks encouraging weapon swapping.
While having any Melee stacks you gain:
While having any Ranged stacks you gain:
Stack & Swapping:
You want to build up full stacks before swapping as it provides even more buffs.
These buffs will persist either until:
When swapping to melee:
When swapping to ranged:
Passives
In the First area we take:
+10% toughness damage reduction over ranged damage as it provides survivability no mattter the weapon being used.
In the second area we take:
+25% Impact to move to Break the Line
I opt to not take Go Get 'Em! or Unleashed Brutality as I will tell my dog who to charge with me for Remote Detonation
In the last area we take:
Focused around Break the Line & Terminus Warrant.