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Table of Contents

 Strap a Shock Mine to your Mastiff
 Arbites Build - Warhammer 40k: Darktide 

 Strap a Shock Mine to your Mastiff
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[80/80]%
Penetration
[70/80]%
Crowd Control
[70/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
All or Nothing

All or Nothing

Up to 25-40% Strength, as Stamina depletes.

Opportunist

Opportunist

10-25% Rending vs Staggered Enemies.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Full Bore

Full Bore

14-20% Strength for 5s when every pellet in a shot hits the same enemy.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+6-12% Stamina Regeneration
+6-12% Block Efficiency
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Talents

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Description

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Mastiff Version of:

https://darktide.gameslantern.com/builds/9f3e12e1-f1d8-4c94-ac75-3675a20cb9f4/traded-my-dog-for-a-shock-mine

Main Changes:

  • We trade Walk it Off for Man and Cyber-Mastiff, 5% Toughness regen with good uptime if you don't send your Mastiff too far ahead.
  • Take Remote Detonation instead of Voltaic Shock Mine, because that's the build :P
  • Lone Wolf is gone, use that one as your flex-point in case you want something else. I personally chose to pick up Retaliatory Force
  • We forgo Strike Down and Street Smarts to pick up Voltaic Mandibles Augment and the 20% Ranged Critical rending bonus from Prosecution Blow

These changes are mainly to accommodate the Mastiff play style, you can also keep most of the original build, except for Lone Wolf.

 

Weapon: 

The Shot Pistol & Riot Shield deals pretty insane damage to Bosses, under the condition that they are staggered/electrocuted:

  1. Always take Full Bore, it's very reliable due to the low spread
  2. Get either High Voltage or No Respite as the second blessing on your Shot Pistol
  3. Let the Mastiff pounce (+trigger remote detonate). 
  4. Then unload into their Weakspot and see the HP bar melt away.

High Voltage is only worth it if you specced into Voltaic Mandibles Augment. You can technically save that point since Remote Denotation also staggers bosses, but if you are out of charges, then miss out majorly on potential damage. The electrocution from the Mastiff pounce is a lot more consistent and does not rely on a cooldown.

The Riot Shield has the added benefit of being able to trigger Drive them Back's Cleave bonus. And it's very safe to take out hordes of gunners, since you can Block their shots while shooting back.

 

1 week ago