Arbites
Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
10-25% Damage vs Electrocuted enemies.
6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
14-20% Damage against Suppressed Enemies, 28-40% Suppression and 28-40% Recoil on Close Range Kill.
Run, kill, ping, kill, use blitz, kill, use ability, kill, start again.
Even without True Grit you can Tank everything with Castigator's Stance.
With Razor-jaw augment, Voltaic mandibules augment and Serrated Maw, your pokemon will be able to kill everything quickly and block any enemy (except Ogryns)
Strengths: You can tank, control and kill everything
Only weakness: Trappers
HAVOC UPDATE:
-I switch Flak armor for Unyielding [Shock Maul]
-I switch Writ of execution for Weight of the lex (more consistante on havoc, cause it's like you have 3 stacks everytime)
-I switch Target the weak for Drive them back, but, for me, it's a floating point, you can also take the Melee dammage boost (consistant +10% damage), Rapid movement (if you like to run gainst gunners), Rebreather (for gaz modifier), Ammo belt (if you think you need more ammo), Hammer of judgement (not a lot of added value but could be worth in mixed wave), Concussive (for more boss damage with Execution) or True grit (in case you've affraid to be kill by a sneeky crusher).
Potential Tankiness:
-Toughness Damage Reduction: 10% TDR
-Canine Morale : 20% TDR
-Part of the Squad : 7.5% TDR =>37.5% TDR
-Imposing Force : 25% DR
-Hold the Line : 15% DR => 40% DR
-Castigator's Stance : 80% Reduced Damage Taken => 80% RDT
-Keeping protocol : Up to 30% DR vs Monstrosities => 40% DR + 30 DR vs M => 70% DR vs M
[WIP]