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Pokemon Master
BaLooZ 1 week ago
 Pokemon Master
 Arbites Build - Warhammer 40k: Darktide 

 Pokemon Master
 Arbites Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Tank
Frontliner
Melee
Allrounder

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Thunderous

Thunderous

Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Scattershot

Scattershot

6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Powderburn

Powderburn

14-20% Damage against Suppressed Enemies, 28-40% Suppression and 28-40% Recoil on Close Range Kill.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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Run, kill, ping, kill, use blitz, kill, use ability, kill, start again.

Even without True Grit you can Tank everything with Castigator's Stance.

With Razor-jaw augment, Voltaic mandibules augment and Serrated Maw, your pokemon will be able to kill everything quickly and block any enemy (except Ogryns)

Strengths: You can tank, control and kill everything

Only weakness: Trappers

 

HAVOC UPDATE: 

-I switch Flak armor for Unyielding [Shock Maul]

-I switch Writ of execution for Weight of the lex (more consistante on havoc, cause it's like you have 3 stacks everytime)

-I switch Target the weak for Drive them back, but, for me, it's a floating point, you can also take the Melee dammage boost (consistant +10% damage), Rapid movement (if you like to run gainst gunners), Rebreather (for gaz modifier), Ammo belt (if you think you need more ammo), Hammer of judgement (not a lot of added value but could be worth in mixed wave), Concussive (for more boss damage with Execution) or True grit (in case you've affraid to be kill by a sneeky crusher).

 

Potential Tankiness:

-Toughness Damage Reduction: 10% TDR

-Canine Morale                             : 20% TDR

-Part of the Squad                       : 7.5% TDR                                         =>37.5% TDR

-Imposing Force                           : 25% DR

-Hold the Line                               : 15% DR                                            => 40% DR

-Castigator's Stance                    : 80% Reduced Damage Taken    => 80% RDT

-Keeping protocol                        : Up to 30% DR vs Monstrosities => 40% DR + 30 DR vs M => 70% DR vs M

 

[WIP]

1 week ago