Arbites
10-25% Damage vs Electrocuted enemies.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
70-100% Critical Weak Spot Damage.
10% Critical Chance for every 0.2-0.35 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Annnd this is the final build I'll be slapping on to my Arbite, to 'round out all the weaponry I missed'. This one primarily was made to utilize the Vigilant Autogun to...as good an effectiveness as that gun allows (since they don't have access to the strictly better lasguns sadly), and figured I used Combat Axes/Crushers/Arbites Shock Maul enough, so might as well use the OTHER Shock Maul mark right?This build is about as good as you'd expect, it won't carry games or be to OP, but I put Castigator Stance on it so that you'll at least basically never die with that + Malocator CDR. This allows you to do your funny 'bad tier weapon' build in piece, running around doing heavy into light attack strings to clear the wave (or push attack into light heavy strings), and then just doing light attack into infinite heavies over and over to 'chop' any armored enemies to death (usually occurring by you starting with a stun poke and then heavy attacking directly afterward). With the added cleave pip and the Talent point, you can usually deal with most things eventually, and your team will very happily make up the difference most of the time.Beyond that, I take a singe shot Vigilant Autogun with Surgical and Deadly Accurate, because if you land your headshot crits you'll one shot any special and even ragers with it. Granted, you have to land a headshot with some of the most god awful iron sights around, but hay you can give it the good old college try right? If you miss, normally the follow up shot will kill it so long as you at least hit the enemy somewhere, so I'd likely go for the neck/head region just so that you can get the kill after hitting them. It can do some decent work against Unyeilding targets too, but I mostly have it there for Nurgles specifically. I do Lone Wolf mostly for varieties sake, but also because having a regening Arbite Grenade is nice for a build that otherwise has trouble keeping large amount of things CC'd. Just toss it into a crowd whenever you feel overwhelmed, it's a nice get out of jail free card for the rare moments Castigators is on CD. I ended up also taking Street Smarts + the Clip size increase, mostly just because I wanted too/it made it feel slightly better to be taking the otherwise low capacity single target Vigilant, and the added dodge duration helped against the slight gunner/bullet weakness this build had, so that it now feels pretty good now for what it is.Overall, it won't do your taxes and wash your car and feed your pets like the other Arbite builds will do, but it lets you use some lesser known weapons and lets you feel decent about doing so, so it feels like a nice 'stopping point', as I really had to scrape the bottom of the barrel for this one. Think it's still a nice thing to have though! And a nice conclusion to my build crafting spree on Arbite.