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Xtras - Arby - Stop Resisting, Stop Resisting!
Horde-Clear
Anti-Special
Anti-Elite
+9 more
 Xtras - Arby - Stop Resisting, Stop Resisting!
 Arbites Build - Warhammer 40k: Darktide 

 Xtras - Arby - Stop Resisting, Stop Resisting!
 Arbites Build - Warhammer 40k: Darktide 

By Buddy

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[70/80]%
Damage
[70/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[60/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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**. Note the weapon stat values **
- IMO mobility is super important on the bonk-stick. Given the availability of Break the Line’s knock down, you can likely use ‘crowd control’ as the dump stat.

Threat Level : Uprising, as Everything is no threat to you 

Paid DLC playable classes.... AMIRITE BOIIIEEZZ

Take your God-Emperor given authority and a trusty Baton and request the heretics STOP RESISTING…. Repeatedly


General Playstle logic :-

  • Just hit stuff with your club, it’s gender-neutral and armor agnostic in its justice.
  • Charge head-first into trouble without checking you have the right address! They probably were a pretty criminal living an indecent lifestyle anyway.
  • You also have a gun! So if a falling acorn, or some other distant specialist noise spooks you... BLAM, like shooting unarmed kids in the dark. 
     
  • Now Execution Order is working, your ability CD (assuming everything going as planned) for Break the Line will be approx. 8.4s. The temporary damage buff is 6 seconds. Do the math, and that’s…. Uh… I didn’t acquire my GED before joining the police dept. 
  • This means you’ll be knocking everyone over before the weak impact of the shock maul catches up to you. You’ll have high uptime on Skullcrusher && Concussive talent. Your squad will love you, your baton will love you, your wife will leave you…. I miss her.
  • ++ you’ll have access to the ‘special sauce’ for captain shields: The alt-fire rectal purger. (Will melt void shield faster than anything outside of a fully powered chainsword) 
  • Break the line is also bugged (…in a good way!) and reduces CD by 5s every single time (even if you whiff at air with it); IF you’ve charged at a large group of mobs earlier in the mission

The lore accurate implementation of the Cop Class doesn’t require you to think, so don’t.

The heretic beatings will continue until morale improves. (and probably after, they didn't train us on crisis counseling or literally any other public service)

4 months ago