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Riot Cop, ""Ethical""
Crowd Control
Tank
Frontliner
 Riot Cop, ""Ethical""
 Arbites Build - Warhammer 40k: Darktide 

 Riot Cop, ""Ethical""
 Arbites Build - Warhammer 40k: Darktide 

By Hidden7

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Lightning Reflexes

Lightning Reflexes

Perfect Block Stuns the attacker, and grant you +25% Melee Strength for 3s. Cooldown 3s.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[76/80]%
Reload Speed
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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The Arbitrator has some interesting (in theory) gameplay based around blocking  and using the shield that feels distinct from the dodge-tanking of the Zealot. However, using all the tools available to them makes things a little too straightforward to have to really worry about engaging with it.

 

This is my attempt to build into that Break The Line shield based tank build, but self-balance a bit to make it a real game. 

 

Intentionally pathing around Force of Will, Walk It Off, and Concussive, as those are I think some of the main culprits for the current state of affairs with the Arbitrator. Also went Lone Wolf because I think that the dog existing also contributes to power issues with this build. If you think Lone Wolf is legitimately stronger than the unbuffed dog feel free to switch off to Judicial Force or something else kinda middling. Arbites grenades because they're the weaker option compared to Shock Mine, especially if you're going Lone Wolf. 

 

This can end up a little fragile at times, depending on the situation and how you play, which is kind of the point. You're supposed to block attacks, perfectly if possible, to keep Toughness Regen and Forceful up because every swing is no longer just topping you up to full. However, if you want a little more juice I've found you can go EITHER Concussive or Force of Will without things getting too nuts. Them together is what makes things real crazy for regen, and Walk It Off is just straight up overtuned. 

 

I find of the two choices Concussive into Suppression Protocols is the stronger choice, it gives you more damage and TDR with keeping Forceful topped up while staying on the offensive. Force of Will lets you regen faster while being aggressive but you'll have less resistance and your things will activate less. 

 

On your Club & Shield you can swap Hammerblow for High Voltage if you want a bit more damage vs. control, or Offensive Defense if you want to really lean into getting rewarded off of blocks.

 

I've only tested this on Damnation but I'm sure it could do Auric just fine. You do need to actually play utilizing block though, you get way less free Toughness than typical Arbitrator builds

 

5 months ago