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Games
Lantern
Sus Arbites
Horde-Clear
Anti-Special
Crowd Control
+2 more
 Sus Arbites
 Psyker Build - Warhammer 40k: Darktide 

 Sus Arbites
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

-
-
-
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

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-
-
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

-
-
-
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Unfortunately, smite is necessary for the electrocution proc on the weapon for the 25% damage boost to enemies

 

With 0 stacks of DD, no scrier's buffs:

Mauler: Heavy-heavy-light-heavy

Mutie: Heavy 2-light-heavy

Horde: Heavy-light repeating

All non melee specialists: Heavy headshot

Multiple armored: Heavy repeating

Heavy gunners: Heavy-light

Shotgunners: heavy-light

Carapace ragers: Heavy x2 or special-light

Normal ragers: special-heavy

Reapers: special-heavy-light-heavwavvy-light

Crushers: Either special-heavy-light-heavy or Heavy-heavy-light-heavy-light-heavy

Bulwark: special-heavy-light-heavy-light-heavy


Push attack to reset from overhead heavy chain into horizontal heavy light chain

 

Heavy laspistol does reliable boss damage, kills heavy gunners and reapers quickly/safely, and provides immunity to bullets. Also adds a bit of mobility. special shove is very effective at dealing with burster chains since it has great range and hits all enemies within the aoe. Can stagger ragers when not swinging

Heavy 1 can kill up to between 9 and 14 chaff enemies based off of peril

Heavy light can kill around 3-5 shotgunners based on peril
One shots most non melee specialists, heavy gunners need an additional light
 

1 year ago