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Boss Killer, Oldschool stealth hammer
Anti-Elite
Anti-Boss
Crowd Control
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 Boss Killer, Oldschool stealth hammer
 Zealot Build - Warhammer 40k: Darktide 

 Boss Killer, Oldschool stealth hammer
 Zealot Build - Warhammer 40k: Darktide 

By Doxify

Class

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Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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Penetration
[76/80]%
First Target
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[76/80]%
Burn
[76/80]%
Cloud Radius
[13/80]%
Damage
[76/80]%
Mobility
[76/80]%
Increase Ranged Critical Strike Chance by 2-5%
5-10% Reload Speed
Quickflame

Quickflame

+36% Reload Speed if empty.

Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 2.5% Brittleness for 5s. Stacks 16 times

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Tox Flamers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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One shot, hammer build. You wont need martydom tree two skills becouse its better you to Have stealth almost 24/7 and get toughness regen from it. You wont need two extra wounds becouse you have already full dmg. hammer needs lots of dmg, it needs to one shot specially infested/unarmoured enemies.

5 months ago