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Brain Rupture Maximalism
Anti-Special
Anti-Elite
Crowd Control
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 Brain Rupture Maximalism
 Psyker Build - Warhammer 40k: Darktide 

 Brain Rupture Maximalism
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[60/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Agile

Agile

Refreshed Dodge Efficiency on Weak Spot Hit. +10% Melee Weakspot Damage.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Blast Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Rending Shockwave

Rending Shockwave

Target receives up to 8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
6-15% Sprint Efficiency
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Core perks of this build are Brain Rupture + Kinetic Resonance , Empowered Psionics + Overpowering Souls + Charged Up, and Telekine Shield + Enervating Threshold + Bolstered Shield.

Standard casting time for Brain Rupture is 2.3 seconds with primary fire (left-click). With a stack of Empowered Psionics, this falls to 1.15 seconds, and with Kinetic Resonance, ~0.6 seconds. This allows us to throw down a shield and start popping heads rapidly. Our aim should be gunners, shotgunners and ragers first, and then large targets like bulwakrs, crushers and monstrosities next.

By spacing out how often we deploy our shields, we can keep about 80% uptime on Kinetic Resonance throughout the mission.

This build is niche. It's extremely effective against the Poxburster, Mutant Wave, Hound Wave, and Specialist Waves on Maelstroms, but not very good for standard Auric/Havoc game modes.

Our primary weapon can be whatever you'd like, but the Macabaian Mk IV Dueling Sword provides excellent mobility and a strong melee option versus heavily armoured elites. Our secondary weapon can also be whatever we prefer, but I find that the Voidblast + Rending Shockwave does an excellent job of mulching through specialists "caught" against our Telekine Shield.

4 months ago