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Totally Not a Slight Edit of Existing Builds
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 Totally Not a Slight Edit of Existing Builds
 Zealot Build - Warhammer 40k: Darktide 

 Totally Not a Slight Edit of Existing Builds
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Locke Mk III Spearhead Boltgun
Transcendant
Locke Mk III Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
-
-
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Health
+2-5% Toughness
+6-15% Corruption Resistance
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Talent Tree

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Description

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Takes some odd choices, particularly around the stacking of corruption resistance. This stops 'Until Death' from killing you outright in Havoc, as it seems to always do. You cannot clutch as the last player alive much at all in this build, but you can wipe bosses before they take any actions against your team. Completely frees up Unyielding damage tasks from your team. For better utility you could run a max mobility Laspistol for revives/objective completion. Capable of one-tapping captains into Havoc 35 (at least) without any Martyr stacks. Yes, I can hear the screaming about the fact you don't need three wound curios for max Martyr stacks. The reasons I take them are because at 25% hp (that you heal to), 3 wounds will keep you at max stacks and 'Bleed for the Emperor' excels with more wounds.

 

Remember the ABC's of Darktide; 'Always Be Sliding'

3 months ago