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Havoc Inferno Build
Horde-Clear
Anti-Special
Anti-Elite
+4 more
 Havoc Inferno Build
 Psyker Build - Warhammer 40k: Darktide 

 Havoc Inferno Build
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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This is probably the best set up for any level havoc or Auric+. This build covers the most weaknesses while sacrificing some damage output. If you have a decent team and are using Telekine Dome you can opt to remove Sanctuary and spend that point elsewhere. 

 

If you are playing pubs you can switch Venting Shriek for Telekine Dome. Most of my losses in pubs are from dumb moves by teammates and this helps reduce the chances of that. 

 

If Rotten Armour is a modifier I tend to swap Warp Nexus to Penetrating Flame for better team support but that will also reduce your crits and therefore your survivability and damage elsewhere. You'll also want carapace and flak perks on your sword. Outside rotten armour I swap flak to maniac. 

 

As usual, you get over headed by a crusher or mauler and you dead. Like, dead dead. 

 

 

Curios

Toughness and combat ability regen are most important. Everything else is preference.

 

 

Talents

Just a Dream is an awesome skill but you want to be careful when running the shield because it can get away from you in heavy fire and raise your peril way faster than expected leading to blowing up. You can switch this for Immaterial Focus if you find yourself blowing up from sudden peril jumps.

 

Penetration of the Soul looks decent on paper but is mostly useless when you see the math. It's only helpful against crushers which you shouldn't be engaging with fire anyway. 

 

Kinetic Flayer is a regularly debated perk choice but I swear by it. The difference in my elite/special kills and overall damage output with and without it is significant. I always keep it when using inferno staff. 

 

In general, toughness and damage reduction choices are up to preference but I generally take at least two. 

 

2 months ago