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Havoc 40 | Psyker | 3M Speed Shriek-er
 Havoc 40 | Psyker | 3M Speed Shriek-er
 Psyker Build - Warhammer 40k: Darktide 

 Havoc 40 | Psyker | 3M Speed Shriek-er
 Psyker Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
1-2 Stamina
10-25% Damage (Maniacs)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 2.5% Brittleness for 5s. Stacks 16 times

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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HAVOC 40 | SPEED SHRIEK-ER

Here is my H40 build for running a Speed Zealot + Max Flame Damage Psyker hybrid.

You will zip around like the good ol' days of Auric Maelstrom, destroy everything on the screen, hunt Specials down, and giggle when someone asks for a Bubble in lobby. 

Once Rotten Armour & Encroaching Garden returns to the modifier lineup I'll push this build for 4M damage.

Support Bubble Psyker is a different write up. 

 

BUILD CONSIDERATIONS

MELEE

 

  • Combat Blade. III or VI. +2 Stamina, +25% Maniac, (Riposte, Uncanny Strike) -OR- (Lacerate, Mercy Killer)
    • This is to maximize movement speed and agility
    • Use the Push+Attack, Heavy, and Heavy+Special combos to kill most enemies

RANGE

  • Purgatus Flame Staff. Flak, Carapace, Blaze Away, Penetrating Flame (Or Warp Nexus). 

 

CURIOS

  • +17% Toughness - Combat Ability, Stamina Regen, Gunner Resist
  • +17% Toughness - Combat Ability, Stamina Regen, % Toughness
  • +17% Toughness - Combat Ability, % Toughness, Gunner Resist

 

H40 TIPS

A few tips when playing the character

  • Spamming vs Channeling - Spamming I'll define as the basic primary attack. Hopefully you have the "Full Auto Mod" installed. Channeling I'll define as holding up the attack to spray flames. Luckily, in both you can maintain uptime on Blaze Away very easily. Here are the general rules.
    • Spamming
      • Once bursters are incoming, you are pushing gunners and reapers to advance the front line. 
      • Once you hit max flame stacks on enemies begin spamming to maximize Empyric Shock procs.
    • Channeling
      • When you are in a swarm, or nestled safely in a funnel and any of the aforementioned cases arent happening. 
      • Also, don't forget to spray in all directions briefly. The stagger mechanic is completely OP and so any poxwalker getting hit by this will be staggered.

 

  • Front Lining & Advancing Your Team's Position - When moving forward you will knife-exploit+heavy+sprint+slide forward. While sliding, swap to your Flame Staff and spam fire into ranged units. This will cause stagger. If you're caught, then switch black, and slip and slide your way into cover. 

     

  • Knife Cadence - Push+Attack into body to get bleed stacks, then Push+Attack into weakpoint. This will allow you to kill most things fairly quickly. 

 

  • Boss Fights - Its your job to protect the team from incoming threats such as Gunners, Reapers, Trappers, and Hounds. Spam flames to close the distance or shew them away and kill with your melee weapon or Brain Burst. If the boss does aggro you just block or dodge away. You don't even have to bother engaging. Your job is to slaughter and cause total damage to the entire screen and keep the team alive. They will do the rest. If you are finding yourself also fighting the boss... well I'm going to guess that you're about to be wiped.

 

  • Revives - Unless you're the last one alive or no one else is around, it's someone else's job to revive the character. Switch to spamming Flames
1 week ago