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Havoc 40 | Arby | 1M Armor Support
 Havoc 40 | Arby | 1M Armor Support
 Arbites Build - Warhammer 40k: Darktide 

 Havoc 40 | Arby | 1M Armor Support
 Arbites Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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HAVOC 40 | ARMOR SUPPORT

Here is my H40 support build for hard countering Rotten Armour, Stimms, Encroaching Garden or Final Toll. 

 

You will frontline and control the battlefield.

 

BUILD CONSIDERATIONS

 

MELEE

  • Arbites Shock Maul. 
    • Carapace, Unyielding
    • Execution, High Voltage
    • Hit Combos
      • Out of Mine
        • Heavy 1 > Weapon Special > Repeat
          • Heavy 1 staggers, and the Special Alternate Fire electrifies the enemy maximizing Shock Maul Blessings
      • In Mine
        • Heavy 1 > Light 1 > Repeat
        • Heavy 1 > Weapon Special > Repeat
        • Heavy 1 > Block Cancel > Repeat
      • Trash Clear
        • Light 1 > Heavy 1 > Repeat
        • Block + Push Attack + Heavy 1 > Repeat

 

RANGE

  • Exterminator VIII Shotgun
    • Flak, Maniac
    • Full Bore, Sustained Fire

 

CURIOS

  • +17% Toughness - Combat Ability, Revive Speed, Gunner Resist
  • +3 Stamina - Combat Ability, Revive Speed, Stamina Regen
  • +21% Health - Combat Ability, Revive Speed, Gunner Resist

 

This Curio setup of Toughness, Stamina, and Health is my default for Arby. 

 

The +21% Health puts you in a great position to have 3 True Grit procs and survive. It then gives a little leeway for any other chip shots you might take. 

 

Then the +3 Stamina helps with many stamina intensive builds I run with the Arby giving me a pretty good feel regardless of what I build.

 

 

 

H40 TIPS

A few tips when playing the character

 

  • Frontlining
    • You will be setting the frontline for your team. Even if you have a Shield Psyker, they will be following you.
    • If you find yourself staring at your teammates' backsides 
      • Then you're not doing your job.
    • If you do mess up, the build will give you 3 mulligans via True Grit.

 

  • Corralling, Kiting & Culling
    • When pulling aggro it's important that you setup the chokepoint/killzone. 
      • You don't have to Break or Mine right away.
    • General rule: You want 80% of the horde coming after you AND you want to be able to funnel 80% of that horde
      • The remaining 20% is easy to pick off for your remaining 3 allies
    • Your first evaluation is after pulling aggro > WHERE do you pull it to?
      • If out in the open > pull back to choke point
        • Follow the When to Break & When to Shock considerations below
      • If out in the open and surrounded
        • Panic Shock Mine
          • You got caught > Focus solely on clearing your path back to the choke point or kiting path
    • Your second evaluation > kiting paths & distance left
      • Since you're pulling most of the aggro, it's not hard to just kite and pick off enemies.
        • If your choke point breaks down > If you have large maps and can move back > use it to your advantage
        • Very often all of the Armoured enemies will chase after you and so your teammates can stand in the horde without any issues dealing damage

 

 

  • When to Break & When to Shock
    • In S3 of H40, Shock Mines were hilariously busted. Now you have a 90s cooldown, and thus can't just spam these things. 
      • Being methodical with how you frontline will heavily dictate your team's success.
    • Break the Line
      • This is your default
      • You should be able to use this 4-6 times per mine recharge. 
      • Break the Line + Arbites Vigilant will give you two 25% damage bonuses.
        • It's easy to hit 5 Elite enemies during ability, and get off 10 hits to maximize Forceful + Arbites Vigliant synergy
      • One important note: You don't have to attack what you knocked over.
        • You can use this ability to cull the herd while kiting.
        • One common way I use this: Crusher/Mauler/Rager mob
          • Break the Line into the Crushers, then immediately pull back to kill the Ragers.
          • Then 1v8-10 Crushers/Maulers is much easier.
    • Shock Mine
      • Your rule of thumb to mine is about 20+ Crushers/Maulers.
        • To newer players anything below this number this looks very, very scary. It's really not.
        • Ragers are easy to kill via Break the Line with the damage bonuses. 
    • Shock Mine > Break the Line
      • If you mine first, then Break the Line, you will have full 6 seconds of both +25% damage buffs, and another 6 seconds with just one. By the time the mine ends, you will have Break the Line almost off cooldown. 
    • At this point reevaulate the Coralling, Kiting & Culling considerations.

 

  • Specials & Disablers
    • Since you're frontlining, Specials & Disablers will be the bane of your existence. 
      • Here is how you win in every situation.
    • As a habit, when not in combat always switch to your Exterminator and reload.
      • If in mobs or while Shock Mine is down, reload your gun before Break the Line. 
    • Most of the time, the armored elites will create a natural blockade to gunners
      • If there is no blockade
        • Sniping Reapers is #1 priority. These will melt you.
        • Pushing Gunners is next priority
        • Even if you're surrounded by Armor, understand that only 1-3 of them will every attack at once.
          • This makes them very easy to dodge. This is also where most people panic and don't realize how the games' code of enemy attack patterns work in H40. 
    • Trappers, Snipers, and Bombers
      • Create space via kiting, Break the Line or Shock Mine
      • Then identify and shoot in the face ASAP. Since you're frontlining, they're coming for you because your advancement triggered their spawn or aggro.
    • Hounds and Mutants
      • Identify, then Block + Push Hounds, and dodge the Mutants
      • Then kill them.  

 

  • Boss Fights
    • You're not going to melt the boss, but you can draw aggro for the person who does kill bosses.
    • When drawing the aggro, you can dodge, reload your gun, and shoot any Special that shows their face.

 

  • Clutch Revives - Break the Line plus the setup I showcase will allow you to revive anyone while they are staggered. Or you can always Shock Mine. Just be aware if they are stagger immune and can still attack. 

 

1 week ago