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Havoc 40 | Zealot | 1.5M Shroud Martyr Assassin - Relic Blade
 Havoc 40 | Zealot | 1.5M Shroud Martyr Assassin - Relic Blade
 Zealot Build - Warhammer 40k: Darktide 

 Havoc 40 | Zealot | 1.5M Shroud Martyr Assassin - Relic Blade
 Zealot Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Heatsink

Heatsink

Weakspot Kills and Critical Strike Kills reduces Heat by +10% over 3s.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Overpressure

Overpressure

Up to +5% Strength, scaling with remaining Ammunition. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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HAVOC 40 | SHROUD MARTYR ASSASSIN - RELIC

Here is my H40 build for a stealthy Boss killer, CC Zealot using the Relic Blade, Flamer, and Martyrdom.

 

BUILD CONSIDERATIONS

 

 

MELEE

  • Relic II (or X)
    • Flak, Unyielding
      • Flak is needed to hit the breakpoint for 1 shotting captains. 
    • Cranial Grounding, (Heatsink, Wrath, or Rampage)
    • Moveset for II (My preference of Marks)
      • Bosses
        • Impale Killshot
          • Block Cancel > W + Sprint > Shroudfield > Stab
          • The most common error made when mastering this is that people will dodge backwards/sidewards and not Block Cancel and move forward. 
      • Elites & Bosses
        • Light > Light
        • Light > Light > Heavy / Heavy x Repeat
        • Light > Light > Heavy / Light x Repeat
        • Block Push > Light > Heavy x Repeat
        • Block Cancel > W + Sprint > Shroudfield > Stab / Light x Heavy Repeat
      • Hordes
        • Heavy > Heavy / Light > Heavy x Repeat
        • Block Push > Heavy > Heavy > Heavy / Light > Heavy x Repeat

 

RANGE

  • Purgation Flamer

    • Unyielding, (Maniac or Carapace)
    • Blaze Away, (Overpressure or Penetrating Flame)

     

 

CURIOS

  • +1 Wound - Revive, Toughness, Stamina
  • +1 Wound - Revive, Toughness, Gunner
  • +17% Toughness - Toughness, Gunner, Stamina

The combination of Enemies Within, Enemies Without, plus 3x 5% Toughness Curios basically gives you two +17% toughness curios, Restorative Verses, Faith's Fortitude and the 2 Wounds allow you max out Martyrdom stacks granting all the Damage Reduction.

You will be very tanky, and very clutch.

 

 

H40 TIPS

A few tips when playing the character

 

  • Martyrdom Stacking
    • Ideally, you obtain all Martyrdom stacks without corruption. This will be done via hitting barrels ASAP.
      • Hit a barrel, stand in fire, or get exploded into the air to take damage to start getting stacks up.

 

  • Relic Blade Heat Management
    • Micromanaging this is key. The Blessings will help mitigate heat build up. But you will still have to be mindful of things
    • A few strategies here
      • Get used to swapping back and forth while moving to turn off the weapon and trigger cooldown (It's faster than pressing the button to deactivate)
      • Once maxed out Martyrdom stacks are achieved
        • Prioritize the following for activating the weapon
          • Carapace Elites
          • Reapers
          • Bulwarks
          • Gunners
          • Specials
          • Trash mobs
        • It's important to note that Specials and Disablers die very quickly to a non-activated Light > Light OR Light > Light > Block Cancel x Repeat
          • Don't waste heat if you don't have to
        • Trash mobs can be killed fairly easy without heat
          • Don't waste heat if you don't have to
        • 1-3 Gunners, Specials, Trash
          • Don't waste heat if you don't have to
      • Mixed hordes
        • If you do overheat
          • Retreat > Switch to Flamer
            • By about 50% done with Flamer you should be back to using your Relic Blade if you have to

 

  • Boss Fights
    • Boss Identification, Boss Attacks, Teammates and Positioning will be key to demolishing any boss in the game.

      • Nurgles
        • The most important thing when killing a Nurgle is: what are your teammates doing to prompt the stomp attack?
          • The most common thing that happens is that a Shroud Zealot sees the weakpoint, gets tunnel vision, then tries B-Lining towards it only to get stomped by the Nurgle sending them flying and wasting their Shroudfield.
            • And why did that happen? Your teammate triggered an attack and you ran right into it.
        • Before attacking, evaluate your surroundings, and what your teammates are doing. And know that it's okay to wait a few seconds before smoking the Nurgle. 
      • Monstrosities
        • Unfortunately, even in H40, most of your teammates seem to be unaware that you can block all attacks, unless it's an overhead. 
        • Once you identify the boss get into position.
        • Then immediately identify what your teammates are doing.
          • If they keep running, then don't even bother. Just chase after them and the boss. Wait for the boss to trigger an attack animation before beginning the attack sequence.
          • If they retreat back and stop. Immediately pursue because they are baiting the boss into a kill shot. 
      • Captains
        • The most important thing to pay attention to is their shield and how quickly your team is killing it.
          • Once it hits 25-33% get into Position
            • Make sure you have space to avoid getting staggered by the shield explosion
            • The Captain animation very much resembles that of WWE professional wrestling. It gets knocked over, gets up, and oversells it's dazed and confused state.
              • You want to wait for the Captain to stand up. You in this case are John Cena, The Rock, Goldberg etc. waiting to perform your special move. 
                • Once he's up you attack.
                • Block Cancel > W + Sprint > Shroudfield > Stab
      • Twins
        • Same idea as Captains with a couple different notes
        • Know which Twin is which
          • One twin (sister) is aggressive and melee oriented. 
          • The other twin (brother) is ranged, and trap oriented, but very slow. 
        • Always try to split them apart by B-Lining it backwards across the map. 
          • Then you can gangbeat the sister with ease

       

 

  • Clutch Revives
    • With 45% Revive Speed, you are the uber-clutch revive class in the game.
      • Spare using Shroudfield on these as much as possible. If not, burn it to get someone back up.
    • As noted in several of my builds - Even though I present many as damage dealer builds, I pride myself (as should you) on being a good teammate. 
      • 1.5M Damage + 2 Revies + 4 Rescues

 

10 hours ago