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The Obelix - Armored Wall Build
Tank
Frontliner
Melee
 The Obelix - Armored Wall Build
 Ogryn Build - Warhammer 40k: Darktide 

 The Obelix - Armored Wall Build
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Gromm Mk I & Mk V Battle Maul & Slab Shield
Transcendant
Gromm Mk I & Mk V Battle Maul & Slab Shield
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

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Foe-Rend Mk II Ripper Gun
Transcendant
Foe-Rend Mk II Ripper Gun
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Ammo
[80/80]%
Collateral
[60/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 8% of magazine spent during continuous fire. Stacks 5 times.

Can Opener

Can Opener

Hitting an enemy with the special attack gives them 16 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Description

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Menhir delivery man Invulnerability Build - "You want me to be polite to him, Asterix?"

He started the walk to Gaul after another adventure with Astrix. However somewhere past Atoma the road stopped making sense, now needs to find his beloved friend in this new place....

 

  • Our Pure Bulk - Our most important factor, we are nearly Invulnerable and should act like it, Strongman, Don't Feel a Thing and Pumped Up keep us safe from the horrors of atoma, Simple Minded helps us imagine a small village in Gaul instead of whatever is in front of us! Be the tank of the team, move up when you see that sniper glint and protect any smaller villages from the roman horde!
  • The Slab Shield - Your Menhir, except flat, and makes em small shooty men very confused. Walk it into shooters to bait their shots at close range with Attention Seeker, then punish the approach. Control any group of Romans with the Light-Heavy-light combos for horde clear, and Heavy-Light-heavy for armor and the ones that think they are special, with the occasional No Pushover to shove heretics flying. We are here to knock heads together and keep the team safe! No Hurting Friends! Hard Knocksand Beat Them Back gives solid damage with Just Getting Started! and Frenzied Blows to speed up that rather slow shield. Great Cleaver and Furious has great synergy into hordes of sickly Romans!
  • Obelisk's Punt Gun - For when the Romans came in numbers. Great for bosses and groups of gunners at head height, not worth the ammo for anything else. Use your other tools in your toolkit such as the Big Friendly Rock for specials etc. The Can Opener is great for crushers, so stab em with the special bayonet before a double tap with its rapid hipfire, turning them into scrap metal. 
  • The Village Protector (Loyal Protector) -  Defend the lil' uns. Be the menhir they shelter behind. Valuable Distraction might be tempting, but Obelix famously does not enjoy waitin.
22 hours ago