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The Warhammer build that does 40k damage (with one melee attack)
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 The Warhammer build that does 40k damage (with one melee attack)
 Zealot Build - Warhammer 40k: Darktide 

 The Warhammer build that does 40k damage (with one melee attack)
 Zealot Build - Warhammer 40k: Darktide 

By tdp16

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[76/80]%
Burn
[76/80]%
Cloud Radius
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Ranged Damage (Elites)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 2.5% Brittleness for 5s. Stacks 16 times

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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This is a niche build that is very satisfying to play although it may not be the simplest gameplay loop.

(Damage stim yourself) Activate Shroudfield, power up the Thunder Hammer with its special action, walk to the back of any bosses at any difficulty in the game, including Demonhosts, charge your heavy attack for as long as you can, hit possibly on a weak spot. BONK. Anything will die in one shot even at full life.

You have the flamethrower to manage hoards of enemies, including armored enemies due to Penetrating Flames , and throwing knives to deal with trappers and bombers, and possibly snipers. With this said the build asks from you good positioning and decision making.

Notice that while it's comforting having someone dedicated to kill bosses in Havoc (as well as it's saving a lot of ammo in specific scenarios), it's deceiving to think that bringing less versatility will enable easier Havoc games. A single veteran can dispatch an 80k HPs boss in short of ten seconds while optimized. So for a focused full team bosses are just a loud nuisance in any case.

1 month ago