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Axe's Arby-frontliner V1
Anti-Elite
Crowd Control
Frontliner
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 Axe's Arby-frontliner V1
 Arbites Build - Warhammer 40k: Darktide 

 Axe's Arby-frontliner V1
 Arbites Build - Warhammer 40k: Darktide 

By axehilt

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
6-15% Sprint Efficiency
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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This is a bully build. With Hammerblow on your Branx Mk III Arbites Shock Maul  and various Impact increases like The Emperor's Fist you will be dishing out tons of stagger while having solid damage output against all target types.

When we stagger someone

Against staggered enemies

Additionally

  • Concussive causes weakspots to make the enemy count as Staggered 4 sec. This is most relevant for Monsters and Crushers (the ones you haven't fully staggered yet)
  • Arbites Grenade is our Blitz which provides a source of AOE stagger (which works on Monstrosities), and Lone Wolf provides one nade every 45 secondsj
  • Break the Line is our Ability, on a fast cooldown (faster when we hit enemies due to Targeted Brutality ) which lets us stagger heavier enemies and provides a damage and impact bonus for 6 seconds
  • Arbites Vigilant shifts the playstyle to be more aggressive; with 10 stacks of Forceful (generated by 10 staggering hits) you'll gain +25% Strength for 12 seconds, but it removes your stacks. This means you want to use it against heavier opponents and immediately land staggering hits on enemies if possible (to rebuild your 10 stacks during those 12 seconds).
  • Targets Acquired provides 10% attack speed and 50% cleave at max Forceful stacks.  This is why you should be mindful when you use Arbites Vigilant, since attack speed and cleave are really good against horde enemies. But remember the charge itself generates stagger, so if you charged 10 horde enemies you'd instantly be back to 10 stacks.

For your ranged weapon feel free to pick your favorite specialist-eliminator. I've chosen the Exterminator Shotgun, which is solid out to mid-range against specialists as well as providing some situational horde-clear.  The Revolver is another solid choice, as it's even better against specialists out to extreme sniper range, though it doesn't do much more than that due to limited ammo capacity (but that will generally be fine due to the rest of this build being more than adequate against most targets).

 

 

Video

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2 weeks ago