Zealot
Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.
6.5-8% Strength for 3.5s on Hit. Stacks 5 times.
Suppress Enemies within 5-8 Radius on Close Range Kill.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Your primary role is horde-clear with the Turtolsky which includes looking for situations where you can charge into Ranged enemies to tie them up in melee so they stop shooting your team (and you).
Your secondary role is special-killing with the Revolver.
Fury of the Faithful. Guarantees a crit for Scourge to cause bleeding and additional hits to give you +10% crit buff (so you can keep the bleed+crit cycle alive by hitting multiple targets so there's always some bleeder alive to refresh your crit buff with). Restores 50% toughness, so you can use it reactively when taking a hit if you want to stay high toughness. Also lets you dash to melee with ranged enemies (ideally before they start firing, because if they hit you they can potentially interrupt your charge -- especially Gunners).
Martyrdom. A high wound count is a big part of this build as Martyrdom ramps to +24% attack speed and +48% melee damage. For most players let Martyrdom happen naturally; meaning don't intentionally stay hurt unless you're regularly making it between medicae without taking any significant HP damage.
Martyr's Purpose. Just by being low HP, your cooldown is accelerated (so Fury of the Faithful charges come back faster).
Stun grenades. These are for reviving teammates and disabling the biggest of ranged/elite packs. Try not to use multiple nades in any given fight, and don't waste them just because the horde is a little big (unless there are also lots of specials in the horde and you're worried things will destabilize).
Melee
Ranged