Table of Contents
Zealot Build - Warhammer 40k: Darktide
Zealot Dualist - Fenix - (Meta,Tweeked)
Zealot Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
This is my verison of "META" Zealot, i've tweeked one or to things. i find it works very well, works as a solid all rounder both from range and melee, on PC or playing with a controler with back buttons I would take the blades of faith blitz, however if playing on a pad without back buttons then its quite akward to aim them and use them quickly before been hit by a dog or trapper etc so then i would take one of the other blitz's both are good stunstorm grenade works grate for clinching but save them for when you need them, lets your team get to use there damaging grenades more and pick up more grandaes thoughout the mission and you get to be there hero when its gone to hell and your stunstome makes the open you need to revive your teammate/s and trust me you don't wanna need one and not have one. if you go a whole misson without using it then its no big deal, you carry 3 of them I would say keep at least 1 back ideally 2 for getting teammates back on there feet without you going down, also if your stuck in a corner with no way out a quick drop of one at your feet then blocking with your melee weapon while you wait for it to detonate can offten stun the enemy enough for you to cleave your way back to your team or vise versa, ideally if your team is good both will happen. the immolation grenade is also good for this same sort of thing but largely excels at clearing up hords in choke points or covering your escape, if been chased by some large nasty groups of eneimes, don't sit on these too much but i'd say keep one back for a moment when youll really want it, and trust me when you see that moment you'll know. as for the blades blitz this is your specialist deleation tool, see an Scab Trapper Dreg Tox Bomber Scab Bomber Poxburster Pox Hound even Scab Sniper probably hearcy below 1 blade 1 kill, damnation upwards 1 blade to the head 1 kill maybe 2 blades they also do amazing against non-carapaced armored elites Dreg Rager and alike but the key to these is quick reaction, good aim, and headshots they do have a pretty solid reage too. you can use any aura too but benediction is the best one in my opionon, if playing a pox gas level or certain other modifiers are active becon of purity may take the top spot, but like all auras they depend on the team staying in coherancy. ability wise you can take any of the 3 but I would stay shroudfield would be waisted on this build as there are much better builds that make shroudfield 10x more effective. fury of the faithful and chorus of spiritual fortitude both work well, I'd maybe take chorus if your wanting to try and help support your team more and keep them up espcially if there is no veteran runing the shout ablity. as for fury it just fits grate in this build works as a soild "OH S*$%" button and allows you to not have to worry so much about positioning around the back of eneimes. keystone wise its hard to change it without loosing to many key nodes and blazing piety just works grate here, marterdom is probably the next best option but hard to get to, and inexorable judgement is okay easy to get to but you have to run round the area between every stike to a crusher to get it fully activavted not the best move for this build.
few key nodes you can swap out, this verion is set up for a bit more damage then suvivablity however few simple tweeks can make if you find your going down to much. you can take off purge the unclean, abolish blasphhemers, then if still stuggling you could loose riposte and invocation of death, and add in enemeis withing enemies without, the voice of terra (requires EWEW and 2 talent points), vicious offering, sheild of contempt, bleed for the empror, and restoring faith (reqires Bleed for the emp, and 2 talant points to get to.)