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 Psyker Build - Warhammer 40k: Darktide 

 [DotD Update] super_vergil_original.png [Stable High Peril Variant]
 Psyker Build - Warhammer 40k: Darktide 

By Cakey

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Point Blank

Point Blank

+20% Ranged Critical Chance after Melee Kill for 2.5 seconds.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Depths of the Damned Live

Description

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Because Psyker doesn't exceed in any stamina related characteristics and to feel safer in general, I decided to pair Warp Ghost with +3 Stamina Curio. Warp Ghost also has nice synergy with Empyric Resolve, helping us building Precognition stacks before hitting 100% peril and maintaining high peril afterwards.

Seer's Presence and Psykinetic's Aura are necessary to reliably have Scrier's Gaze available right after / shortly after Precognition lingering effect wears off.

Since we're going to spend most time on high peril, stun immunity from Immaterial Focus will be on us all the time. It helps us not getting attack canceled or stunned from block breaks, or what's even worse, losing Warp Slice stacks on taking melee damage while we're activating it.

Since we can tank so much ranged damage, we're depending on Empathic Evasion to have room if overwhelmed with all sorts of ranged units. This also pairs well with Riposte.

When on high peril, it's the best time to spam Assail. When falling below critical peril (mostly because of Scrier's Gaze activation), it's the best time to reload Zarona Mk IIa Quickdraw Stub Revolver because of Surety of Arms.

With many talents attributed to Assail, it can deal surprisingly big damage numbers to Crusher. Without any stacks from Disrupt Destiny with Perfectionism, single critical RMB shard deals around 1200-1300 damage. Pair at least one Assail shard with revolver shots against Crushers. If they're far away, you can throw few LMB shards and then one RMB before swapping to revolver and quick shooting Crusher.
Keep in mind that RMB shard deals more damage and generates more peril than LMB. 
You can also lock onto the enemy with it and throw RMB shard around / above the cover enemy's hiding behind.
LMB shards always follow your crosshair.

Covenant Mk VI Blaze Force Greatsword Combos:
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Single target:
Highest damage, lowest speed
- {sH / slH / swH / WS} > [H1 > H2]
Balanced damage, balanced speed
- {sH / slH / swH / WS} > [H1 > L4]
Quickest access to the most damaging heavy stab
- {WS} / L1 > H2 > BC
Most consistent way to maintain Empathic Evasion
- {sH > L3 > L4} > H1 > L4 > L1 > [H2 > L4 > L1]

Multi target:
Most reliable, less DPS
- {sL / slL > L3 > uH} / {swL} > [{WS} / L1 > L2 > L3 > uH]
Trading stamina for higher DPS
- qPA / fPA > uH

*/ Or
*[] Loop
*BC Block Cancel
*WS Weapon Special
*{} Not necessary to start combos
*sL / sH are sprint Light & Heavy attacks
*slL / slH are slide Light & Heavy attacks
*swL / swH are Light & Heavy attacks performed shortly after swapping to greatsword
*qPA/fPA are quick & full Push Attacks
*uH is unique Heavy attack that is accessible only through L3, qPA & fPA
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Few techs and facts for Covenant Mk VI Blaze Force Greatsword to know about:
- Physical attack of Warp Slice (Weapon Special) also generate stacks. Using it against high dense hordes up close can generate BOTH stacks (but more often just one) allowing you to spam it several times in the row.
- Warp Slice also can stagger majority of the enemies even with no charges. Stagger strength varies depending if you're using light or heavy Warp Slice. Since it can travel through obstacles, utilize it to free your far away teammates from Pox Hound's incapacitation.
- Full push costs a bit of peril, but staggers enemies like Crusher and Bulwark through their shields with ease.
- Full push also procs Kinetic Flayer, since it deals 1 damage near the center of your screen.
- It has around 33% (taken from other sources) more single target damage in comparison to it's other mark, Covenant Mk VIII Blaze Force Greatsword.
- It has higher reach in comparison to most enemies attacks, so you can stay outside of their attacks and still hit them with your own attacks.
 

Video

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10 hours ago