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Psykitty - Hot-shot Lasgun
Horde-Clear
Anti-Special
Anti-Elite
+6 more
 Psykitty - Hot-shot Lasgun
 Psyker Build - Warhammer 40k: Darktide 

 Psykitty - Hot-shot Lasgun
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Warp Resistance
[60/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Superiority

Superiority

+12.5% Strength for 7 s on Elite and Specialist Kill. Stacks 3 times, deteriorating one at a time.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Kantrael Mk IIb Infantry Lasgun
Transcendant
Kantrael Mk IIb Infantry Lasgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
5-10% Reload Speed
Headhunter

Headhunter

+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Description

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TL/DR:  Shoot at things far away, use Smite to stop hordes, once overheating hit Scryer's and melee stuff down.  Simple.

 

Build:  medium complexity, easy to play, (still testing for Havoc)
Roles:  Overwatch, Elite/Heavy Killing, Crowd Control (slight)
Meshes with:  Bubble Psyker, Inferno Psyker, Aggro Ogryn, Healer
Clashes with:  --

 

The Infantry Lasgun with Infernus and paired with Perilous Combustion puts both Burn and Soulblaze stacks on Specials and non-armored Elites at range.  Mk IIb for non-Havoc, Mk VII for Havoc.  The constant crit-ing from Headhunter and True Aim will keep you protected from shooters via Empathic Evasion.  This weapon will clear hordes in a pinch but it consumes a lot of ammo, so try not to.

When things get start getting close slow them down with Smite until overheating, then activate Scryer's and switch to melee.  The Deimos Force Sword can then melt hordes with light attacks.  It can take down heavies using the block-cancel, light stab, heavy stab pattern.  Superiority and Uncanny Strike on the Deimos is god like, focus on softer heavies first to build Superiority stacks, once those are built up you can take down anything in a few hits. Uncanny Strike stacks also apply to Bleed and Soulblaze.  Don't use the sword's activation unless you are at low peril and need to deal with a singular heavy, otherwise it will get you killed.  Warp Resistance is the dump stat and I'm experimenting with having it below 60% in order to use the activation to help keep peril high when Scryer's is down.

Soulblaze kills alone are enough to keep Malefic Momentum up.  The cleave from Warp Splitting benefits both melee and ranged attacks.  Can't decide between One With The Warp or Anticipation  Since Scryer's and Smite are your only usable source of Peril and with the way they work, it is almost impossible to blow yourself up.

With 3

At Auric level or below swap out Perfectionist for Lingering Influence, you don't need the extra damage and there is a real danger of running out of targets to keep Disrupt Destiny up.

10 hours ago