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Courier 6 - EXPEDITIONS
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Frontliner
 Courier 6 - EXPEDITIONS
 Arbites Build - Warhammer 40k: Darktide 

 Courier 6 - EXPEDITIONS
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Crucian Roulette

Crucian Roulette

+6% Critical Chance for each expended round in your weapon (resets on reload).

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+6-15% Corruption Resistance
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Tox Flamers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Patrolling the Mojave almost makes you wish for a nuclear winter.

An Arbitrator build I made for expeditions, but it works great in the regular missions as well. Really just wanted to work the Revolver into a build, because one of the Arbi cosmetics looks like the NCR Ranger armour lol. 

I prefer the Agripinaa Mk XIV Quickdraw Stub Revolver more than the Zarona Mk IIa Quickdraw Stub Revolver, not just cause it feels like it was ripped from a Western. But it has more ammo, with this build, than it's counterpart. 6/102 vs 6/65 are the total ammo counts. But if you switch Marks, from the Agripinaa Mk XIV Quickdraw Stub Revolver to the Zarona Mk IIa Quickdraw Stub Revolver, switch Crucian Roulette to Surgical and keep Hand-Cannon.

 

 

 

 

 

 

9 hours ago