Chance of landing a Critical Hit and how much damage it will do.
Damage
[80/80]%
Damage:
352.8
[252 | 378]
How much damage the weapon inflicts.
Mobility
[60/80]%
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Limit:
2.6
[2 | 3]
Dodge Speed:
1.11
[1.05 | 1.15]
Sprint Speed:
0.4
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Crucian Roulette
+6% Critical Chance for each expended round in your weapon (resets on reload).
Hand-Cannon
+60% Rending on Critical Hit.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+6-15% Corruption Resistance
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+1 Wound(s)
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Tox Flamers)
Blessed Bullet
Transcendant
+17-21% Max Health
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Talent Tree
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Arbites Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Patrolling the Mojave almost makes you wish for a nuclear winter.
An Arbitrator build I made for expeditions, but it works great in the regular missions as well. Really just wanted to work the Revolver into a build, because one of the Arbi cosmetics looks like the NCR Ranger armour lol.