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Veteran Grenadier (Combat Shotgun)
Anti-Special
Anti-Elite
Ranged
 Veteran Grenadier (Combat Shotgun)
 Veteran Build - Warhammer 40k: Darktide 

 Veteran Grenadier (Combat Shotgun)
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Rashad Mk III Combat Axe
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Rashad Mk III Combat Axe
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Decapitator

Decapitator

+24% Finesse for 8s on Enemy One-Shot. Stacks 5 times.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+2-5% Toughness
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Talent Tree

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Description

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Weapons

Thematically the Rashad Mk III Combat Axe (with Fire Wastes Camo) is a great fit for this build, but given the combat dynamics of the game, and how bad the motion sets / attack patterns are on the Combat Axes, it doesn't work super well for high intensity engagements. Originally the build used the Aridin Mk I Power Falchion (great high level all-rounder), only that's more of an Officer's piece and less Grenadier themed.

You can replace the melee weapon with your preference, since the Agripinaa Mk VII Combat Shotgun is a high mobility ranged weapon, you can use slower melee like the Munitorum Mk III Shock Maul, Achlys Mk VI Power Sword, Catachan Mk IV "Devil's Claw" Sword or the Cadia Mk IV Assault Chainsword.

 

4x Shredder Frag Grenade with +25% damage and blast radius (5% chance to replenish on team Elite or Specialist kill)

You will hardly run out of grenades due to:

 

13/125 Shells in Combat Shotgun, first 2 shots +10% Crit chance, (+30% reload speed on Elite or Specialist kill)

Extra Shotgun Damage from:

 

Tactics

Highlight Specialist and Elite enemies, ADS, kill, reload! Reload fully as often as you can! Shoot Scab Mauler in the groin!

Toss a Shredder Frag Grenade into the hordes, use your Rashad Mk III Combat Axe defensively until detonation, then clean up the rest!

Use Shredder Frag Grenade or your Shotgun Special (Slug) to stagger Bulwark and Crusher enemies!

Use your Infiltrate ability, to help downed team members, or get out of trouble and reposition!

Rely on dodging and cover to not get hit! You don't have a lot of durability with this build. Your extra health gives you a little more buffer to use Infiltrate and reposition.

 

Talent options

You can go for Competitive Urge or Reciprocity / Duck and Dive instead of Toughness Boost if you are good at dodging.

You can go for Serrated Blade instead of Toughness Boost for better melee, mildly useful for horde clearing and finessing tougher enemies.

You can go for Fire Team instead of Survivalist for damage maxing.

 

Ability options

The Grenadier concept works with either of the 3 abilities, an argument could be made for any of them.

Infiltrate with Low Profile gives you the best survivability. Even after coming out of stealth, enemies will largely ignore you. You can remain in Stealth and block (to protect someone hacking a terminal).

Voice of Command  with Duty and Honour is good for support and boosting team survivability. Sadly if you get stuck in a horde with a bunch of ranged enemies all around you, while your team is down, you will not survive. But if the team is on their feet, around you, this is a good option.

Executioner's Stance  with Counter-Fire really helps picking out the gunners, but you become the most dependent on your team for survival. You really need them to have your back, if you get stuck you will likely go down and they have to pick you up.

 

Changes

Revision: 3

Replaced Fire Team with Survivalist 

Replaced Born Leader with Trench Fighter Drill

Replaced Aridin Mk I Power Falchion with Rashad Mk III Combat Axe

Replaced Rending Strikes with Iron Will (Morpho's suggestion)

2 days ago