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 Psyker Build - Warhammer 40k: Darktide 

 Headache Distributor
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
10-25% Damage (Unyielding Enemies)
4-10% Ranged Damage (Elites)
Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
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Talent Tree

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Description

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Also gives you and your system a headache

Relies very heavily on switching between your staff and your maul to get max Damage. Between Malefic Momentum , High Voltage and your peril climb to do damage via Warp Rider . Spam staff into crowd and at elites until you reach high peril, swap to your Shock Maul, rinse and repeat. This is an aggressive build for the psyker, with a decent bit of crit boost this is pretty good for dealing with a lot of things at once. Perilous Combustion and Wildfire serve as a good crowd control measure while up in their face and Kinetic Flayer will trigger often to kick the chain reaction off. Take what curios suit you, this is just what I play with. 

Warp Unbound isn't really necessary, I just like it for spamming the staff at high damage and often times forget I don't have it and overload. Anticipation is a good choice that works with the build but put that point anywhere you see fit. 

1 day ago