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The Plas Slinging Basher
 The Plas Slinging Basher
 Veteran Build - Warhammer 40k: Darktide 

 The Plas Slinging Basher
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Darktide item card top
M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[80/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[60/80]%
Damage
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

Rising Heat

Rising Heat

Up to +20% Strength scaling with Heat Level.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Patch Skitarii Class Old patch

Description

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Not the best but def pretty fun. Quick slinging plasma alongside the maul being a pretty decent all rounder weapon make it kinda fun to actively swap between the two. The maul is surprisingly good at dealing with most things on their own, but large groups of armored specials will give you a little bit of issue, so that is where you use plasma and krak grenades 

Power Maul III
Will be using this most of the time to take on the hordes and more isolated specials. Special attack stuns pretty much anything that is not a boss but will leave you just sitting there for a little, however it can be canceled by dodging, you just wont get the full damage from it. Any combination of Opportunist , Skullcrusher , and High Voltage for blessings is good but what the build has here is pretty good for Vet

Mk II Plasma Gun
With Always Prepared you should rarely need to reload. Swap for a quick headshot or two, and swap back. Good at dealing with initial groups of special in hordes. Gets better as the heat rises so get your few shots off and let it get heated before swapping. Remember that you can't over heat with the primary fire

6 months ago