Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Not the best but def pretty fun. Quick slinging plasma alongside the maul being a pretty decent all rounder weapon make it kinda fun to actively swap between the two. The maul is surprisingly good at dealing with most things on their own, but large groups of armored specials will give you a little bit of issue, so that is where you use plasma and krak grenades
Power Maul III
Will be using this most of the time to take on the hordes and more isolated specials. Special attack stuns pretty much anything that is not a boss but will leave you just sitting there for a little, however it can be canceled by dodging, you just wont get the full damage from it. Any combination of Opportunist , Skullcrusher , and High Voltage for blessings is good but what the build has here is pretty good for Vet
Mk II Plasma Gun
With Always Prepared you should rarely need to reload. Swap for a quick headshot or two, and swap back. Good at dealing with initial groups of special in hordes. Gets better as the heat rises so get your few shots off and let it get heated before swapping. Remember that you can't over heat with the primary fire