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 FAST WIZARD
 Psyker Build - Warhammer 40k: Darktide 

 FAST WIZARD
 Psyker Build - Warhammer 40k: Darktide 

By Zeeb

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Charge Rate
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

6-15% Sprint Efficiency
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

6-15% Sprint Efficiency
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+5-20% Damage Resistance (Snipers)
+1-4% Combat Ability Regeneration
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Talent Tree

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Description

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The ultimate in high mobility staff builds. You'll mostly want to keep spamming your staff's primary fire, while wielding your melee weapon while sprinting to benefit from its high mobility, but do make sure to fire a fully charged secondary attack every now and then to trigger the damage bonus from Channeled Force to your staff's primary fire. Between the movement speed bonuses from Mettle, Warp Speed and Disrupt Destiny you can expect to be much faster on your feet than almost any enemy in the game(I believe only mutants, pox hounds and monsters are faster) so long as you keep Scrier's Gaze active and you keep shooting marked enemies, which you should be doing anyway.

This build has sky-high ranged critical chance

•7.5% (Psyker's base critical chance)

•21% (Electro staff's crit bonus at 80%)

•5% (weapon perk on staff)

•5% (passive node)

•5% (aura)

•up to 20% (Warp Nexus weapon blessing)

•20% (while Scrier's Gaze is active)

Which adds up to a whopping theoretical maximum of 83.5%. Needless to say, this makes the Surge weapon blessing work very well, and you will trigger Empathic Evasion consistently enough to keep you safe from ranged enemies as long as you keep shooting back.

As far as melee goes, you don't just have extremely high movement speed, you also have Kinetic Deflection allowing you to block using peril, as well as +6 stamina on your build(+3 from curio, +3 from talents), Anticipation for better dodges, and your melee weapon has a parry as its weapon special. Between that, and the critical&weakspot damage bonuses in the talent tree, this build is also quite robust in close combat in terms of both offense and defense.

20 hours ago