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HAMMER PRIEST
Anti-Boss
 HAMMER PRIEST
 Zealot Build - Warhammer 40k: Darktide 

 HAMMER PRIEST
 Zealot Build - Warhammer 40k: Darktide 

By Zeeb

Class

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Weapons

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Ironhelm Mk IV Thunder Hammer
Transcendant
Ironhelm Mk IV Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 2.5% Brittleness for 5s. Stacks 16 times

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

6-15% Sprint Efficiency
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Bombers)
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Talent Tree

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Description

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Do you want to be able to kill any boss in the game effortlessly? Well I guess it's hammertime then. The game plan here is simple - you stay at low HP(Martyrdom reaches full stacks at 5 missing wounds, this build has 7, so ideally you should stay at ~2 wounds worth of HP, which is easy enough since Holy Revenant will only ever heal you up to just below that), you trigger your Headtaker stacks by hitting any enemy a couple of times, then you activate stealth and hit the boss in its weakspot from behind with a fully charged activated heavy attack. You may notice this build uses the Ironhelm hammer instead of the Crucis. Why is that? Well, the Crucis has an activated heavy attack that is a strikedown, which some may prefer, while the Ironhelm's activated heavy attack is a horizontal sweep. This gives the Ironhelm an advantage when fighting almost anything BUT bosses, since you can use the activated attack to cleave through hordes like butter. In fact, with the Ironhelm there's no reason to use anything other than activated attacks, with the exception of fighting bulwarks - but for dealing with them, the build has a flamer. 

19 hours ago