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havoc 40 DEATH LASER OF DOOM infantry lasgun
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 havoc 40 DEATH LASER OF DOOM infantry lasgun
 Veteran Build - Warhammer 40k: Darktide 

 havoc 40 DEATH LASER OF DOOM infantry lasgun
 Veteran Build - Warhammer 40k: Darktide 

By Spanner

Class

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Weapons

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Aridin Mk I Power Falchion
Transcendant
Aridin Mk I Power Falchion
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Power Output
[76/80]%
Finesse
[76/80]%
Heat Management
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Wrath

Wrath

40% Cleave on Hit. Stacks 5 times.

Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

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Kantrael Mk IIb Infantry Lasgun
Transcendant
Kantrael Mk IIb Infantry Lasgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Ranged Damage (Elites)
Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Health
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Everyone keeps building their lasguns with Headhunter and Deadly Accurate , and they're all wrong. THIS is the proper way to build a lasgun. 2 million damage, havoc 40, guaranteed

 

 

all you need to do is constantly shoot the shiny enemies and krak ogryns who come within 20m of you, and suddenly your topscoring and the team is playing around you to keep your pew pews active as long as possible. absolute sleeper build, its amazing

 

 

 

WARNING: FULL AUTO MOD REQUIRED UNLESS YOU WANT CARPAL TUNNEL SYNDROME. THERES ONE ON NEXUS MODS OR YOU CAN USE A MOUSE PLUGIN

 

 

 

here's why the build works for those interested:

No Respite is a scaling damage modifier that gets you up to +100% damage on a fully knocked down enemy. at the MINIMUM, it increases your damage by 20% after 1 hit, likely 40%. the community has slept on this for lasgun for too long, it always procs at least a little.  thats part 1 of the build

 

part 2 is crits and Infernus. stacking Deadshot and Reciprocity we can reach a very easy +30%/+50% crit chance, which is around the level where you get diminishing returns on crits as the RNG crits begin to always roll non-crit once you get enough guaranteed crit. then we use Duck and Dive and 1 stamina curio to keep Deadshot up while shooting. we dont care about getting to 0 stamina in this build since we have that 0.25 stamina delay reduction, giving us the same delay as hive scum.

 

part 3 is of course Marksman's Focus, giving us a finesse bonus of +112.5%, which applies to crits, which we are doing tons of. by the end of these stacking modifiers, you can dispatch every enemy including maulers/plasma gunners with just a few hits in their soft spots.

 

with Withering Fire you can actually fire into hordes and melt them into nothing! it also lets you shoot through players, ragers, small gunners and unarmoured elite gunners.

 

kraks are taken too which came as a shock to no one. with this build its essential that your not cucked by a sticky bulwark or crusher. they can also full stagger a boss giving you +100% lasgun damage against them for a couple seconds. good value, though bosses are not your concern. leave that to the scums, zealots and oggies. unless theres a beast, then shoot its mouth and kill it within the minute

 

there is only 1 real switchable which is replacing Duck and Dive with Tunnel Vision for the stamina regen. this makes you better as shooting into hordes but takes away boss damage and counterfire into gunner lines. dealer's choice but i found Duck and Dive more useful. the rest (including Withering Fire is essential to get the most damage output. if your on auric maelstrom you can switch out Grenade Tinkerer with Tunnel Vision or Field Improvisation. the other nodes for damage is sand on an ocean with the stacking damage modifiers already in place

 

downsides are that you can get bursted down quite easily by specials and hordes, so we take the celaving power falchion to unfuck yourself from a horde with low stamina and bomber/sniper resist to avoid one shots from those classes. the thing is though, if you shoot enough and let the team give you space you end up shooting every special and horde before they come close anyway. its extremely satisfying.

 

 

and yes, you can genuinely outdamage the flame psykers with this build. if gunlugger can do it, so can you.

4 hours ago