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Moth’s Meat-Shield
Crowd Control
Tank
Frontliner
 Moth’s Meat-Shield
 Arbites Build - Warhammer 40k: Darktide 

 Moth’s Meat-Shield
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[76/80]%
Reload Speed
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
5-10% Reload Speed
4-10% Ranged Weak Spot Damage
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Description

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Frontline? My brother in the lex, YOU ARE THE FRONTLINE

1. stay in the front, protect the squishies behind you. the Branx Mk VI Shock Maul and Suppression Shield  grants you amazing crowd control and defense via the shield. if things get dicey; use Castigator's Stance or Voltaic Shock Mine, the stance makes you nearly immortal and the mine gives you great CC and damage buffs because of High Voltage  on your primary.

1a. hit enemies in the head (or other weak spots). Concussive makes it so weak spot hits make enemies count as staggered, proccing buffs through; Hold the Line, Suppression Force, Force of Will, and Opportunist.

2. your secondary is only for ranged units. because of that, secondary choice is up to user discretion, i choose the Judgement Mk IV Subductor Shotpistol and Riot Shield  for better tanking and sniper countering. your doggo is good at handling ranged because of Go Get 'Em!, but they can only cover so much ground.

3. try to draw boss agro when possible, rage bait them. hit them a few times to draw attention, put up your shield to take hits., rinse and repeat. Keeping Protocol does give you bonus damage and resistance against most bosses (except for execution order bosses) so diving in is usually a fine strategy

The gameplay is simple; use ability, hit enemies with maul, use Voltaic Shock Mine or primary alt use sometimes for group stun, kill everything. in other words, spam left mouse and alt use until everything is dead.

20 hours ago