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H40  Flame Shriek
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 H40 Flame Shriek
 Psyker Build - Warhammer 40k: Darktide 

 H40 Flame Shriek
 Psyker Build - Warhammer 40k: Darktide 

By Shadow

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Warp Resistance
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Infested Enemies)
10-25% Damage (Unyielding Enemies)
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

Blazing Spirit

Blazing Spirit

Enemy gains 4 Stack(s) of Soulblaze on Critical Hit, to a maximum of 12 Stack(s).

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Burn
[76/80]%
Cloud Radius
[76/80]%
Damage
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Health
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Health
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Health
+2-5% Toughness
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Talent Tree

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Description

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Talent Discussion

 

Puppet Master Over Solidity 

 

Havoc has Hidden Modifiers one of then is -85% Vent Speed at havoc 40 so there's this trick that work with inferno staff that is quell Tap

instead of holding the button to quell, you tap it 2 or 3 times every time you tap it quells about 10% peril. 

That initial quell doesn´t get reduced by the havoc modifiers and since you are not active quelling its better to take the increased coherency aura

 

Empyric Shock over Wildfire 

 

Empyric Shock increase Warp Damage in 30% that % includes soul blaze, which is like 70% to 80% off your damage  it last 10 secs which is more that the 8 secs that soul blaze last. 

 

Really hard to say no to such a hefty damage increase over some wildfire spreads that realistically will only kill lesser enemies

 

Flex Points

 

Flex Points in build Are Just a Dream , One with the Warp, Vulnerable Minds and Immaterial Focus , you can go with all of them or just 1 or 2 up to you. 

 

Just a Dream is the most valuable one since we go health curios, and the least one is One with the Warp since we don't have that much Toughness

 

Vulnerable Minds is a good damage increase vs targets that have the most health in game

 

The combination of Just a Dream and Immaterial Focus make that when you receive a lot of burst damage you will end on 97% peril and with the stun immunity you can maneuver a little better to safety

 

If you are bold enough you can also swap around Soulstealer, Mettle and Quietude to your liking and add something like Essence Harvest 

 

Quietude is better if you have Just a Dream .

 

if you drop Soulstealer  you will have some trouble topping off Toughness since you will have only Toughness over time 

Honorable Mention Nodes

 

Wildfire  even if is not better over Empyric Shock  is a comfort pick that will make the horde clear feel better if you have spare points 

 

Warp Ghost  Almost good on every build but IMO you need to run Essence Harvest  with it to make the most of it

 

Anticipation   Still testing it, is a strong node for sure not sure if better than Empathic Evasion 

 

Penetration of the Soul  Makes the damage vs crusher not totally negligible. from 14~15 per tick to ~43 with 100 peril thats like 200% increase

21 hours ago