Table of Contents
Class
Weapons
Curios
Talent Tree
Description
To maximize Zapp the stats are AS > Cleave > Crit.
AS and Cleave helps both charge spending & charge building (more enemies hit -> quicker charge generation -> more Zapp).
Crit is mainly to proc Electro-Strike Conduit and the goodies on top of the talent tree.
- Push every ~4s (push -> light-> heavy is the reliable way to get to horizontal swings)
- Activate Zapp often, it'll come back soon enough
- Dark Maul generates 1 Zapp charge per enemy hit: cleave for the win!
Talents
Three flex points: Residual Current Buffer, Entropic Transfer, Galvanized Coating.
I went for more tankiness, but if you feel cocky you can swap these for more damage: Moebian Conductor, Superior Defence Engrams, Hybrid Combat Covenant.
Blessings
Voltagheist Overload is quite fun imo. However it can be swapped with the more boring Execution.
Ranged
Ranged is flex. Phosphor pistol is quick to draw, great to snipe specials + great against bosses - overall an awesome weapon.
Arc Rifle is great too (if you go Arc Rifle, you probably want to ditch Residual Current Buffer for System Shock)
In the end, as long as you're able to handle specials/gunners in a pinch, every gun is fine, so you should pick your favorite.