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Zapp & Roger
Anti-Boss
Melee
Allrounder
 Zapp & Roger
 Skitarii Build - Warhammer 40k: Darktide 

 Zapp & Roger
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arc Maul
Transcendant
Branx Mk III Arc Maul
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Penetration
[80/80]%
Arc Efficiency
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Voltagheist Overload

Voltagheist Overload

12.5% chance to Instakill Human-sized enemies hit by Arc lightning. Note that potential other triggers will not be activated on Instakill.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Unyielding Enemies)
Infernus

Infernus

5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).

Surgical

Surgical

+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Talent Tree

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Description

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To maximize Zapp the stats are AS > Cleave > Crit.


AS and Cleave helps both charge spending & charge building (more enemies hit -> quicker charge generation -> more Zapp).
Crit is mainly to proc Electro-Strike Conduit and the goodies on top of the talent tree.

  • Push every ~4s (push -> light-> heavy is the reliable way to get to horizontal swings)
  • Activate Zapp often, it'll come back soon enough
  • Dark Maul generates 1 Zapp charge per enemy hit: cleave for the win!


Talents
Three flex points: Residual Current Buffer, Entropic Transfer, Galvanized Coating.
I went for more tankiness, but if you feel cocky you can swap these for more damage: Moebian Conductor, Superior Defence Engrams, Hybrid Combat Covenant.

Blessings
Voltagheist Overload is quite fun imo. However it can be swapped with the more boring Execution.

Ranged

Ranged is flex. Phosphor pistol is quick to draw, great to snipe specials + great against bosses - overall an awesome weapon.
Arc Rifle is great too (if you go Arc Rifle, you probably want to ditch Residual Current Buffer for System Shock)

In the end, as long as you're able to handle specials/gunners in a pinch, every gun is fine, so you should pick your favorite.

12 hours ago