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Stagger Support (Big Bonks)
Melee
Support
Allrounder
 Stagger Support (Big Bonks)
 Arbites Build - Warhammer 40k: Darktide 

 Stagger Support (Big Bonks)
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Falter

Falter

Increased stagger on enemies by +90%, on Weakspot hit. Additionally, increases ranged stagger strength by +30%.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

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Curios

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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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What this build offers:

  • Support the team with Nuncio-Aquila, Canine Morale & Execution Order (aka wallhack)
  • Outrageous stagger that prevents damage for you and your team: 
    • Bonk on head: up to +286% Stagger. Heavy attack stops everything but Bosses (interrupts Crusher overhead, makes Maniacs fly)
    • Lowest stagger (body hit on the second enemy while cleaving) is +150%, still enough to make basic enemies fall on the ground
    • Vertical heavy>light loop is easier to aim for the head, but the build gets very rewarding when you manage to hit heads with Horizontal heavy>light loop. Great against mixed horde since you're cleaving and staggering everything including Crusher overhead.
  • Buffed Doggo & Dogsplosion tech (https://www.youtube.com/watch?v=FxWrVOkW0GQ):
    • Good AoE damage with Remote Detonation + Bolt Pistol blessings
    • Don't need to pickup Grenades: keeps teammates happy
  • Good survivability with stagger + top talents + up to 20% attack speed (30% under Aquila)
  • Bolt Pistol is quick to draw and good for Special/Gunner sniping. Also have good ammo economy: more pewpew for the team
  • Good melee damage despite the defensive Weapon blessings
  • Good against bosses with Keeping Protocol & Monstrosity Hunter. Usually you open with Dogsplosion + some shots with pistol (I like to keep around 3 bullets in case of emergency), then go into melee, put Aquila to buff everyone's damage and bonk the boss

 

Noteworthy choices:

  • Not picking up Concussive: our weakspot hits already staggers everything.We take general damage buff instead (Not Far Behind)
  • Go Get 'Em!: still testing but I really like it so far:
    • Has hidden effect that multiplies the distance of autotarget by a large amount
    • +50% passive damage is very nice
    • Passively handles ranged, which are are the most menacing enemies for us since they cannot be Bonked
    • Doggo won't bump a Poxbuster towards a player (the non-zero chance is a drawback of Unleashed Brutality)
    • I typically ping Specials and Doggo prioritize pings over autotarget, so it's all good (playing with single ping pet command to save inputs)
6 months ago