Skull Bot
Skitarii Build - Warhammer 40k: Darktide
Skull Bot
Skitarii Build - Warhammer 40k: Darktide
Class
Skitarii
Weapons
Catachan Mk III Combat Blade
Transcendant
Damage vs Flak Armoured:
0.9
[0.53 | 0.99]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Damage vs Flak Armoured:
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured:
0.06
[0.03 | 0.07]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.15
[0.75 | 1.25]
Power vs First Target:
1.15
[0.75 | 1.25]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
2.89
[2.19 | 3.06]
Critical and Weakspot Power:
2.3
[1.5 | 2.5]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
132
[100 | 140]
Damage vs First Target:
49.5
[37.5 | 52.5]
How much damage the weapon inflicts.
Dodge Distance:
1.11
[1.05 | 1.15]
Sprint Speed:
0.8
[0.53 | 0.98]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Flesh Tearer
8 Bleed Stacks on Critical Hit.
Riposte
+20% Critical Chance for 6s on successful Dodge.
M35 Magnacore Mk II Plasma Gun
Transcendant
Charge Speed:
0.6
[1 | 0.5]
Charge Speed:
1.2
[2 | 1]
How fast the Charge Attack charges.
Magazine Size:
135
[75 | 150]
Ammo Reserve:
135
[75 | 150]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
1.18
[0.74 | 1.3]
Damage vs Flak Armoured (Far):
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured (Near):
0.9
[0.53 | 0.99]
Damage vs Carapace Armoured (Far):
0.61
[0.34 | 0.68]
Damage vs Unyielding (Near):
1.76
[1.13 | 1.92]
Damage vs Unyielding (Far):
1.76
[1.13 | 1.92]
Damage vs Maniacs (Near):
1.47
[0.93 | 1.61]
Damage vs Maniacs (Far):
1.47
[0.93 | 1.61]
Weapon Stagger:
53.4
[33 | 58.5]
Measure of the Impact and Stagger inflicted on enemies.
Thermal Resistance
[60/80]%
Heat Resistance:
0.28
[0.4 | 0.2]
Heat Resistance:
0.21
[0.3 | 0.15]
Use of this weapon generates Heat. The higher the Thermal Resistance value, the less Heat is generated with each attack.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
Damage:
1155
[875 | 1225]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Volatile
4%Charge Speed on low Overheat. Stacks up to 5 times.
Blaze Away
+8% Strength for every shot fired during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+17-21% Max Health
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Talent Tree
Description
Knife is fun, plasma is fun. Works fine in H40.
Alternative weapons:
Branx Mk IV Arc Rifle (Dumdum + Enhanced Voltaic Arcs, dump Mobility)
M35 Magnacore Mk III Plasma Gun (Volatile + Blaze Away, dump Thermal)
You can also use Branx Mk XI Paired Transonic Blades (Shred + Perfect Strike, dump Cleave) in all variants of the setup really as melee weapon.
Strategies:
For M35 Magnacore Mk II Plasma Gun and M35 Magnacore Mk III Plasma Gun you can cancel the reload and let Gunsmith reload it and then it consumes no heat, that is why I run the blessings I run.