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Benediction, Piety and the Fury of the Faithful [Beginner Build]
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 Benediction, Piety and the Fury of the Faithful [Beginner Build]
 Zealot Build - Warhammer 40k: Darktide 

 Benediction, Piety and the Fury of the Faithful [Beginner Build]
 Zealot Build - Warhammer 40k: Darktide 

By KuroHei

Class

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Weapons

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Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Primer Coming EVENTUALLY!

Havoc 40 modifier -> Total Toughness = 100|| Total Health  = 130

 

Defense: B (High survivability)

[4 sources of consistent toughness generation] [Up to 9.5% toughness generation per second]

[Melee stun immunity and movement speed when hit via Thy Wrath be Swift

[Health damage mitigation via Bleed for the Emperor and Faith's Fortitude along with extra wounds]

[+25% TDR base +25% more with Stalwart] [+25% DR for 2s on dodges via Good Balance]

 

 

Offense: B+ (Good melee power with a ranged support side arm for picking off targets)

[Great dueling potential into Monsters and Captains] 

[Decent Horde clear and Elite fighting power] [Aims for coverage into all enemy types]

[Sidearm helps stack Blazing Piety with crits, and has synergy in kit with Scourge and Blinded by Blood]

[Constant +50% melee damage bonus, +15% vs Elites, +20% into Monsters and up to +25% into Hordes]

[30% crit chance and up to 60% total into beefier targets]

 

Difficulty: A+ (Doesn't ask much of the user to get value out of the kit)

[Straight forward gameplay; attack things until they die and be tanky while doing so]

[The melee weapon is simple but also has a pretty in-depth moveset that rewards precision strikes]

[The sidearm is versatile and functions as a both a picking tool and support for the main kit]

 

The wounds serve as a method to lessen chip damage over the course of a run. Naturally, more health and Restoring Faith can help you keep healthy when taking bigger hits as it effectively changes the damage mod of hits on health have a 0.8 modifier. I do not find the Fatmungus build because I am mostly not a fan of Shroudfield. The one-shots are funny, but the uptime is not as much as I would like. How often you may actually be taking health damage when the skill is down also affected my affinity towards that combat ability.  The Fatmungus build also does not leverage any TDR outside of the basic 10% talent making it susceptible to repeat damage chunking the player. There is quantity in this set-up due it having more TDR and toughness along with toughness generation versus the Fatmungus build. That build requires you to commit to toughness and health on curio perks leaving you very little wiggle room on perks that can be ran unless you are willing to sacrifices the toughness specifically or toughness as well. The end result for health and toughness when using the Fatmungus build is 92 toughness if using +15% from perks and 286 health when also using +15% along with three 21% health curios. This leaves a player with only 3 perk slots left open. Those remaining slots will force a player to choose between damage resistances, revive speed, stamina regeneration and CDR which makes it hard because missing out on up to 12% cdr or roughly 20%-48% gunner damage resistances feels kind of bad. Lastly, being able to use our combat abilities back-to-back and more frequently gives much needed toughness sustain.

Overall this build is not directly as tanky as the Fatmungus build but has it's benefits while leveraging a few talents that assist the Fatmungus build to be as beefy as it is. This build also manages to split down the line almost evenly on both offensive and defensive talents.

 

Offense: Disdain, Purge the Unclean, Sustained Assault, Against the Odds, Faithful Frenzy, Abolish Blasphemers, Scourge, Blinded by Blood, Blazing Piety, Righteous Warrior 

 

Defensive: Enemies Within, Enemies Without, Second Wind, Holy Revenant, Thy Wrath be Swift, Good Balance, Benediction Bleed for the Emperor, Faith's Fortitude, Stalwart 

6 hours ago