Blazing Piety Fatmangus (Charge)
Zealot Build - Warhammer 40k: Darktide
Blazing Piety Fatmangus (Charge)
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Atrox Mk VII Tactical Axe
Transcendant
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.49
[0.27 | 0.54]
Damage vs Flak Armoured:
1.18
[0.74 | 1.3]
Damage vs Carapace Armoured:
0.37
[0.2 | 0.41]
Weapon's effectiveness against Armoured enemies.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Melee Critical Chance:
0.12
[0 | 0.15]
Critical Damage vs Flak Armoured:
0.38
[0.17 | 0.43]
Critical Damage vs Unyielding:
0.38
[0.17 | 0.43]
Critical Damage vs Carapace Armoured:
0.38
[0.17 | 0.43]
Chance of landing a Critical Hit and how much damage it will do.
Damage vs First Target:
115.5
[87.5 | 122.5]
Damage vs First Target:
165
[125 | 175]
How much damage the weapon inflicts.
Dodge Distance:
1.06
[1 | 1.1]
Sprint Speed:
0.4
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
4-10% Melee Damage (Elites)
Brutal Momentum
+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Headtaker
+5% Strength for 3.5s on Hit. Stacks 5 times.
Accatran Mk IX Combat Shotgun
Transcendant
Magazine Size:
9.2
[6 | 10]
Ammo Reserve:
79
[55 | 85]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
1.07
[0.66 | 1.18]
Damage vs Flak Armoured (Far):
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.18
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.61
[0.34 | 0.68]
Damage vs Maniacs (Near):
1.18
[0.74 | 1.3]
Damage vs Maniacs (Far):
0.61
[0.34 | 0.68]
Weapon Stagger:
53.4
[33 | 58.5]
Measure of the Impact and Stagger inflicted on enemies.
Sway:
35.97
[50.33 | 26.4]
Spread:
68.73
[73.11 | 65.81]
Moving Recoil:
32.17
[41.16 | 26.17]
Recoil:
27.66
[40.11 | 19.36]
Moving Recoil:
58.33
[73.3 | 48.36]
Recoil:
43.77
[59.37 | 33.37]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage:
673.5
[597.5 | 692.5]
How much damage the weapon inflicts.
Dodge Distance:
0.83
[0.75 | 0.85]
Moving Spread:
71.7
[75.13 | 70.85]
Sprint Speed:
0.6
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Man-Stopper
Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.
No Respite
Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Curios
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
Talent Tree
Patch
Depths of the Damned
Live
Description
You can run many other weapons such as
- Indignatus Mk IVe Crusher - Skullcrusher / Slaughterer
- Catachan Mk III Combat Blade - Riposte / Precognition
- Turtolsky Mk VI Heavy Sword - Deathblow / Headtaker
- Crucis Mk II Thunder Hammer (Seriously, yes) - Slaughterer / Headtaker - Spam light attacks trust me
- Catachan Mk VII "Devil's Claw" Sword - Shred / Wrath
Hubris and Purge the Unclean are the main flex points. You can take Disdain / Backstabber instead of Anoint in Blood to drop Enemies Within, Enemies Without. Or you can be a based mono-charge GAMER and drop Redoubled Zeal . Some suggestions are to take No Respite on stamina heavy weapons because you do not have a Stamina Curio, taking Scourge for more Crit chance or Against the Odds for cleave, The Master's Retribution because its goated, etc.