Fatmangus Zealot (Charge Version)
Zealot Build - Warhammer 40k: Darktide
Fatmangus Zealot (Charge Version)
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Munitorum Mk II Relic Blade
Transcendant
Damage vs First Target:
412.5
[312.5 | 437.5]
Damage vs First Target:
371.25
[281.25 | 393.75]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
1.19
[0.95 | 1.25]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Heat Generation:
0.03
[0.05 | 0.03]
Heat Dissipation:
9.2
[14 | 8]
Damage vs First Target:
272.25
[206.25 | 288.75]
Damage vs First Target:
247.5
[187.5 | 262.5]
How much damage the weapon inflicts.
Dodge Distance:
0.86
[0.8 | 0.9]
Sprint Speed:
-0.13
[-0.56 | 0.16]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Wrath
+40% Cleave on Hit. Stacks 5 times.
Overload
Upon reaching the Lockout state, you cause an Explosion around you and immediately reduce Heat by +25%.
Locke Mk III Spearhead Boltgun
Transcendant
Stagger vs Flak Armoured:
1.18
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.9
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Weapon Stagger:
17.8
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.27
[1 | 1.33]
Measure of the time it takes to Reload.
Sway:
24.38
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
1.19
[0.92 | 1.26]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
How much damage the weapon inflicts.
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Speed:
1.13
[1.11 | 1.14]
Sprint Speed:
0.09
[-0.45 | 0.45]
Moving Spread:
17.47
[19.01 | 16.44]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Puncture
Ranged hits add 4 stacks of bleed to enemies.
Curios
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
Talent Tree
Patch
Depths of the Damned
Live
Description
Can use any weapon you like. I've tried many things such as
- Ironhelm Mk IV Thunder Hammer > Headtaker / Slaughterer or Thrust > Replace [SOMETHING] for Holy Tools
- Turtolsky Mk VI Heavy Sword > Deathblow / Headtaker
- Krourk Mk VII Crusher > Slaughterer / Thrust or Skullcrusher > Replace [SOMETHING] for Holy Tools
- Atrox Mk VII Tactical Axe > Brutal Momentum / Headtaker
You get the point
----------------------------------------------------------------------------------------
Always use
-Shield of Contempt
-Restoring Faith
-Bleed for the Emperor
-Faith's Fortitude
-Holy Revenant
-3x Health Curios
in every Fatmangus build. The concept doesn't work otherwise. Additional DR talents like Good Balance Wait in Line Hubris Invigorating Revelation are also important, especially for Havoc, try to run 2 of them at least.
You have to play aggressive and leverage your insane eHP pool. If you play scared, afraid to take damage, the build will also feel bad
Video
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