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 Voice of Skimmand
 Skitarii Build - Warhammer 40k: Darktide 

 Voice of Skimmand
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk III Shock Maul
Transcendant
Munitorum Mk III Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[80/80]%
Reload Speed
[80/80]%
Arc Efficiency
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.

Dumdum

Dumdum

+4% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Health
+6-12% Stamina Regeneration
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Talent Tree

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Patch Depths of the Damned Live

Description

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Pretend you're veteran that can shout twice in a row. Press F for mass stun, brittleness, and huge toughness regen for your team. As built, this setup 1) maximizes toughness regen to make the most of Power Overflow and Resurgence 2) prioritizes frequent, powerful voltaic bursts to proc Voltaic Restoration and Voltaic Overcharge and make your bursts into super shouts.

 

Variations

  • Keystone: Redline Capacitors can be swapped for Power Overload + Static Capacitor Drain (and I would further highly recommend Critical Power Overload). Being able to burst twice in very rapid succession is very powerful and very entertaining, but the extra TDR and consistent flat damage bonuses (both for you and your team) can pay dividends. It's the better choice if you rarely end up with more than three capacitance charges.
  • Suggested Flex Nodes: Capacitory Limit Override and Voltaic Motivator
    • Capacitory Limit Override is probably the least essential node as built. Advanced Power Management is tempting since this build wants to be pressing F very frequently, but in practice my uptime with it felt pretty low even on Havoc 40s (~20% max combat uptime with average of ~2.5 stacks). The nearly constant rending increase against salient targets seems more consistent and helpful.
    • Voltaic Motivator is fun and is particularly helpful for boosting arc rifle damage against bosses or helping compensate for subpar maul crit chance, but it's not essential. Other nodes will likely have higher useful uptime.
    • Threat Detection Imperative is probably the single most accessible node for improving survivability on this build. 
  • Ranged Weapon: No Respite is a decent alternative to Dumdum on the Arc Rifle if you find yourself being the team's primary specialist killer and want a way to boost your damage against distant squishies.
  • Melee Weapon: 
    • Shock Maul: Excellent synergy with electrocution talents - always applies electrocution when staggering enemies, along with applying Skullcrusher! Pressing F or shooting a big guy with 1-2 arc rifle shots then switching to shock maul for rapid murder is is tons of fun, and the special action is also exceptionally good at deleting Scab Captain shields.
      • Hammerblow improves horde performance, which is particularly helpful since the shock maul suffers a bit with cleave. Pairs well with Skullcrusher since the higher impact means you'll hit stagger thresholds on anything that isn't a boss very quickly. As an added bonus you'll end up applying electrocution and therefore proccing Entropic Transfer etc. much more often. Uniquely, the blessing allows the weapon to stagger crushers without crits or the special action, which means you can apply Skullcrusher on them, too.
      • High Voltage seems like the natural choice on this build, but I've had mixed success with it. In my experience, Hammerblow is more effective in hordes compared to High Voltage thanks to the former's absurd knockback, and on harder targets the faster skullcrusher procs lead to greater damage output. If you already have consistent sources of Skullcrusher in your comp (e.g. an Achlys Mk I Power Maul ogryn that's constantly applying max stacks to everything), this is a good substitute for it though.
      • Adaptive Combat Calibration or Shockline Breach Protocol may be worth taking if you want better horde performance but like everything else about the weapon.
    • Branx Mk III Arc Maul can be taken instead of shock maul if you want even more AoE CC or already have another source of Skullcrusher in your comp. Has lower attack speed, and while unempowered has identical cleave and lower single-target damage relative to the shock maul.
    • Branx Mk VI Mechanicus Power Sword with Sunder provides unique utility - a fully charged H3 can skip Scab Captain phases. This is particularly helpful for quickly dealing with captains on The Final Toll missions.

 

 

Appendix: Arc Rifle Ammunition

  • The Arc Rifle is an extremely ammo efficient weapon. The tl;dr of this section is that its deep reserve scales well into havoc's ammo economy and it doesn't disproportionately benefit from ammo regen talents / auras. Ammo-Cell Augury doesn't really change that equation, but it makes stashes and crates tastier.
  • Ammo capacities
  • Regen Effects (Use floor value, but remainders added to subsequent calculations)
    • Survivalist - 0.5% ammo on elite/special kill by anyone in coherency. 5s CD
      • Base: 0.86 -> 0. Recovers 1 every 2nd-7th cycle
      • Aug: 1.075 -> 1. Recovers 2 every 14 cycles
    • Ammunition-Restoration Pod : 1% every 15s.
      • Base: 1.72 -> 1. Recovers 2 every second and third cycle
      • Aug: 2.15 -> 2. Recovers 3 every seventh cycle.
  • Pickups on H40 (all pickups use ceiling value)
    • Tin: 6%
      • Base: 10.32 -> 11
      • Aug: 12.9 -> 13
    • Stash: 20%
      • Base: 34.4 -> 35
      • Aug: 43.0
    • Crate: 40%
      • Base: 68.8 -> 70
      • Aug: 86.0
6 days ago