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Extreme Safe Inexorable Judgement Melee Zealot
Tank
Frontliner
Melee
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 Extreme Safe Inexorable Judgement Melee Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Extreme Safe Inexorable Judgement Melee Zealot
 Zealot Build - Warhammer 40k: Darktide 

By hea

Class

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Weapons

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Munitorum Mk II Relic Blade
Transcendant
Munitorum Mk II Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Overload

Overload

Upon reaching the Lockout state, you cause an Explosion around you and immediately reduce Heat by +25%.

Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[0/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Ranged Damage (Elites)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+6-12% Stamina Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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This build is created for people who want to be extreme safe and useful in team while keep bringing decent damage.

Inexorable Judgement version. For mobility.

You can pick any Relic Blade which you like. Munitorum Mk II Relic Blade has more complicated combos, especially for horde clear. Munitorum Mk X Relic Blade is easier to handle against groups.

Artemia Mk III Purgation Flamer also possible safe option against Crushers / Maulers groups.

You can swap Holy Cause for Ecclesiarch's Call for more team damage.

You can swap Blades of Faith to Immolation Grenade or Stunstorm Grenade if no one in team uses grenades or you want more aoe/cc options.

Abolish Blasphemers is flexible. You can remove it to take anything you want, like Against the Odds or Melee Damage Boost.

Faithful Frenzy not recommended because of Inexorable Judgement gives you enough attack speed.

 

Pros:

  • Incredible survivability;
  • Extra wounds if you get down (most likely not);
  • Can facetank pox burster almost without any consequences;
  • Good damage against hordes and elites;
  • Team support and cc with Chorus of Spiritual Fortitude;
  • Corruption cleansing for team with Beacon of Purity;
  • Great mobility with Inexorable Judgement;
  • Do not require much ammo to play. Ammo packs restores both ammo and throwing knives;
  • Heavy swings does not slow you down;
  • Making med station extreme useful.

Cons:

  • Not amazing ranged and boss damage;
  • Not much ranged options, has to throw daggers in ranged enemies if using Artemia Mk III Purgation Flamer;
  • Gunners can be slightly annoying;
  • Eats med kits like a candies;
  • Has to be in melee for impact;
  • Most likely your whole team dies before and you will have to carry it alone;
  • You still need press buttons.
1 day ago