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KISS-Arbites (offense)
Horde-Clear
Anti-Special
Anti-Elite
+3 more
 KISS-Arbites (offense)
 Arbites Build - Warhammer 40k: Darktide 

 KISS-Arbites (offense)
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
4-10% Melee Damage (Elites)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Talent Tree

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Description

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Keep it stupid simple-build (KISS-build). Straightforward to play, you are the one clearing space for your team, handling the horde, eliminating high profile targets and keep everyone safe via staggering everything. 

 

This is the offensive version of the build, capable of infliction higher damage to the enemies due to the keystone Execution Order, the modifier Efficient Killer, Not Far Behind, but less damage reduction for you. Your damage against monstrosities is outstanding because of Keeping Protocol and you have a lower abilty cooldown due to Malocator. The middle keystone Go Get 'Em! is not needed - in comparison to the defensive version of the build, because of the higher dog damage due to the keystone Execution Order

 

If you prefer more damage reduction, please look at the defensive version of this build.

 

Please watch my YouTube-video (linked below) for build explanation. It is in german but you can use translated subtitles and/or audio track. 

Video

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11 hours ago