SHOCK TROOPER HAVOC 40 VERSION 2
Ogryn Build - Warhammer 40k: Darktide
SHOCK TROOPER HAVOC 40 VERSION 2
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Achlys Mk I Power Maul
Transcendant
Damage vs First Target:
796.25
[706.25 | 818.75]
Damage vs First Target:
863
[775 | 885]
Blast Radius:
7.2
[4 | 8]
Epicentre Radius:
2.8
[2 | 3]
Area Suppression Radius:
14
[10 | 15]
Area Suppression:
44
[20 | 50]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
41.25
[31.25 | 43.75]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
16.5
[12.5 | 17.5]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger Duration:
1.66
[0.7 | 1.9]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.91
[0.85 | 0.95]
Sprint Cost:
0.95
[1.25 | 0.75]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
297
[225 | 315]
Damage vs First Target:
181.5
[137.5 | 192.5]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher
Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Power Surge
Special Attacks on Armoured Enemies cause an additional Shockwave. Special Attacks have +25% Explosion Radius.
Blastoom Mk III Grenadier Gauntlet
Transcendant
Blast Radius:
5.4
[3 | 6]
Epicentre Radius:
1.5
[0.5 | 1.75]
Measure of the explosion Radius.
Ammo Reserve:
50.4
[32 | 55]
Weapon's Ammo capacity.
Penetration (Blast)
[80/80]%
Damage vs Flak Armoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unyielding (Near):
0.83
[0.62 | 0.89]
Damage vs Carapace Armoured (Near):
0.56
[0.4 | 0.6]
Explosion's effectiveness against Armoured enemies.
Measure of the explosion Damage.
Damage vs First Target:
124
[100 | 140]
Damage vs First Target:
271.25
[218.75 | 306.25]
How much damage the weapon inflicts in melee.
4-10% Ranged Damage (Specialists)
Pinpointing target
+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.
Shattering Impact
Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Talent Tree
Description
Version two of my schock trooper build: https://darktide.gameslantern.com/builds/a2b1c493-14db-4414-86b3-1480d7b3b81e/shock-trooper-havoc-40-version-1
This version is made only to be played in syngergy with Resurgence
My current front line tank build for havoc 40, very self explanatory and intuitive build, lead from the front, contest the space for your team, shoot specials with grenadier gauntlet and hit anything that needs dying with paul
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