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Chill Frontliner Ogryn
Crowd Control
Frontliner
 Chill Frontliner Ogryn
 Ogryn Build - Warhammer 40k: Darktide 

 Chill Frontliner Ogryn
 Ogryn Build - Warhammer 40k: Darktide 

By baerd

Class

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Weapons

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"Brunt's Pride" Mk II Bully Club
Transcendant
"Brunt's Pride" Mk II Bully Club
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Penetration
[76/80]%
Finesse
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Haymaker

Haymaker

+4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 times. Note that other potential triggers will not be activated on Instakill.

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Foe-Rend Mk II Ripper Gun
Transcendant
Foe-Rend Mk II Ripper Gun
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Ammo
[76/80]%
Collateral
[76/80]%
Stability
[76/80]%
Range
[76/80]%
Damage
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+8% Strength for every 8% of magazine spent during continuous fire. Stacks 5 times.

Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 8% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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My beloved weapon setup since the game launched,  now H40 tried and tested. Resist the taint of lowbrow Power Maul / Rumbler spam, and frontline shy Ogryns, I see so often in pub lobbies. Leave Pickaxes for snivelers who claim Ogryn is weak. Become a damage dealing, CC heavy frontliner everyone wants on their team.

Welcome to the Mk II Superiority Club, "Brunt's Pride" Mk II Bully Club . You can stagger the world with the light attack follow-up after special slap. Skullcrusher ullcrusher blessing is mandatory, Haymaker is optional, and can be replaced by your personal preference: Thunderous , and Thrust are both solid picks. Pick Confident Strike, if you are unsure of yourself or really want to lean into sustain. 

Frag Bomb is good for a quick reset, when your team is getting overwhelmed / people go down, or you need that buggy fast Ritual nuked from range right now. Just remember, Big Friendly Rock makes mutants fly funny, so Rock beats Frag Bomb, any day.

Trample talent gives you 50% base damage boost for 10 seconds, which is insane if you are about to nuke, with Frag Bomb and your Ripper. Foe-Rend Mk II Ripper Gun is a matter of preference. MK II Ripper is harder to control than V, and doesn't offer the range or those sweet crits of Mk VI. Mk II great if you want to kill close-by specials, clear a path or quickly kill / suppress close-by gunners. Inspiring Barrage blessing is your utility pick, allows you to not lose toughness when unloading. You can it swap for Can Opener, combined with Carapace perk, you can bayonet stab and efficiently shot Crusher to death. Or just take Fiire Frenzy if you think things aren't dead enough. Blastoom Mk III Grenadier Gauntlet is also very good in this setup, It gives you more CC and sniping potential. 

The talents between your blitz and ability, combined with Batter, Delight in Destruction, Too Stuburn to Die and No Hurting Friends make you extremely damage resistant (DR), especially with passive DR you now get on dodge.

 

12 hours ago