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Bullgryn Returns - Fitz's H40 Tested Builds
Horde-Clear
Crowd Control
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 Bullgryn Returns - Fitz's H40 Tested Builds
 Ogryn Build - Warhammer 40k: Darktide 

 Bullgryn Returns - Fitz's H40 Tested Builds
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Achlys Mk I Power Maul
Transcendant
Achlys Mk I Power Maul
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Power Surge

Power Surge

Special Attacks on Armoured Enemies cause an additional Shockwave. Special Attacks have +25% Explosion Radius.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Darktide item card top
Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
Darktide item card middle
Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Melee Damage
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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I've recently changed my Thugshot in this build for the GG simply because I feel a little weaker in range with my taunt than I do with bull rush. Bull lets me dodge bullets, contest specialists like flamers, bombers, and trappers, and generally be more mobile than Taunt, which is why the ranged weapon feels less necessary (doubly so if you also run Rock still). GG can't kill a H40 flamer or bomber in one shot.

I've also settled on Power Maul and the Karsolas Pickaxe as my main bull weapons. With Trample and Pulverise, both are equally fun, though both the Mk IV Cleaver and Bully Club are still classics.

If you're running things other than Power Maul + Grenade Gauntlet, you have 3 free points to spend here. Remove 'Slam', 'Ammo Stash' and 'Fire Away' for whatever you might want. I suggest the 'Great Cleaver' subnode on Heavy Hitter, 'Get Stuck In' and 'Too Stubborn to Die' for extra safety.

Feel No Pain is excellent in high Havocs, so you can swap Heavy Hitter for it. Take "Strongest!" and "Toughest!", Pained Outburst is still not worth. Your DPS will suffer, so you might not want to do it on Bullgryn specifically, but it's an option. Remember damage = damage but staying alive also = damage.

As for blitzes, Rock still has good value. Its big benefits are stunning bosses and 1-shotting some maniac specialists (flamers & mutants) regardless of where you hit them, their HP, or modifiers. However, I'm running Frag Bomb more and more because of the Rituals modifier in Havoc and because most classes tend to run regen blitzes, so grenade pick ups go wasted. Bombs Away is usually worse than Frag in most cases.

32 minutes ago