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Santa's Orox Slab Shield Build
Horde-Clear
Crowd Control
Tank
+3 more
 Santa's Orox Slab Shield Build
 Ogryn Build - Warhammer 40k: Darktide 

 Santa's Orox Slab Shield Build
 Ogryn Build - Warhammer 40k: Darktide 

By Santa

Class

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Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderstrike

Thunderstrike

Target receives 4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.

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Lorenz Mk VII Thugshot
Transcendant
Lorenz Mk VII Thugshot
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Pierce

Pierce

Special Attacks gain +25% Stagger and ignore Hit Mass Bonus from Armour.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Depths of the Damned Live

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Trying out something different here. Since shield pushes are much stronger and reach much farther, I was curious to the effects of adding Thunderstrike to the fray, and it looks like it worked relatively okay, though you still have to watch out when going against a crusher pack.

Armored Elite Packs:
Push -> Heavy 1

Singletarget (if enemy has 2 stacks of brittleness or more):
Push Attack -> Heavy 1

Mixed Hordes:
Heavy 1 -> Light 2 -> Light 3 -> Light 4 (Repeating Lights)
Light 1 -> Heavy 2

The reason why the push is being used in the combo, especially against armored elite packs, it's because the push kind of "cleaves" through the whole gorup of enemies around you, including going past carapace. This ensures that you maintain the max stack uptime of Skullcrusher, Thunderstrike, and Brutish Strength, as well as keeping Hard Knocks and Soften Them Up up, all at the same time with just one combo. This means they're both weaker and easier to crowd control the whole time.

The video demonstrates what the primary Heavy 1 -> Push -> Heavy 1 combo.

Video

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3 weeks ago