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My Offensive Shield Build! H-40
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 My Offensive Shield Build! H-40
 Ogryn Build - Warhammer 40k: Darktide 

 My Offensive Shield Build! H-40
 Ogryn Build - Warhammer 40k: Darktide 

Class

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Weapons

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Gromm Mk I & Mk V Battle Maul & Slab Shield
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Gromm Mk I & Mk V Battle Maul & Slab Shield
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Lorenz Mk VII Thugshot
Transcendant
Lorenz Mk VII Thugshot
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Surgical

Surgical

+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Depths of the Damned Live

Description

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'The Immortal ShieldGryn H-40' build is a more defensive take with the shield & more team-oriented, in my view... This is my offensive version with more DPS when I want to be even more aggressive & with more protection for myself instead of taunt bot. With this build... I'm not really doing the H1>Block/Shove>H1>Block/Shove... etc. With this one, I'm playing slightly differently & I'm only heavy spamming every hit, so... it's... H1>H1>H1, etc., etc. So, it's the end of the shield blunt hit & also the long sweeps, back-to-back. I do throw some pushing in there to knock back Maulers & Ragers, though, to also open Bulwark's shields, but that's about it besides animation-canceling overheads. It's literally all heavy spam & charging everything with bleeds for the tanky factor. I don't use brittleness on this one because, since I'm heavy spamming, I'm being much more aggressive, so there's very little pushing with this build to warrant taking it & with so much heavy spam, you're getting a sht ton of toughness regen back as well with hitting & charging too, so you'll be fine. Since we're being vastly more aggressive than my defensive build, we can afford to take 'Can't Hit Me... Again '; you're going to actually need it because we're not blocking as much with this particular build. Pretty much sums it all up for the most part. It's simple. Even easier than the other build. The number of games I've carried with this is insane. 

 

P.s. As always, feel free to change up your blitz & ranged options. Also, even though this build is more simplistic in nature... It does take a bit more practice & learning, positioning, etc... The reason why is that, with the other shield build, you feel more protected than with this, by the way you're playing, essentially. It does take a while to catch on with this one, so be warned. When you get more experience, try it out. I personally like this one more, even though it's riskier. I feel that with this build, it's for more experienced Ogryn players, in my view. 

3 hours ago