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thammer goat(meta)
Anti-Boss
Melee
 thammer goat(meta)
 Zealot Build - Warhammer 40k: Darktide 

 thammer goat(meta)
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Crucis Mk II Thunder Hammer
Transcendant
Crucis Mk II Thunder Hammer
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Penetration
[80/80]%
First Target
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
4-10% Melee Weak Spot Damage
10-25% Damage (Unyielding Enemies)
Momentum

Momentum

Hitting at least 3 enemies with an attack, restores +15% toughness.

Thrust

Thrust

Up to +12.5% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Penetrating Flame

Penetrating Flame

Direct hits apply 4 Stacks of 1% Brittleness for 5s. Stacks 20 times

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+4-10% Revive Speed (Ally)
6-15% Sprint Efficiency
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
6-15% Sprint Efficiency
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Talent Tree

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Patch Depths of the Damned Live

Description

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This is the meta thammer build i painstakingly made from the ground up, it focuses on mainly high damage high reward, with this build you can one shot anything in the game, but also have the speed and mobility to not get caught out and die.  With this, try not to clear hordes with your hammer as that would take too long.  

Using your abilities and items:

The knives: your knives should only really be used when you have the flamer out, as when you are wielding the hammer,  you will be able to dodge/run up to the specialists targeting you.  The idea behind the build is that the thammer/flamer can handle anything that is thrown at you, so you should use the deathless, shroudfield, as well as the extra hp as a safety net.  

Deathless: Deathless shouldnt be used as a "go ham" ability as the thammer is too slow to really get a lot of reward in the short time that deathless alots you.  Deathless should be used as a get out of jail free card rather than what it is normally used for.  

Shroudfield: For your ability, always try and use your ability before anything else, if you have even the slightest worry that you might activate deathless, just press f to give yourself time to reload the flamer, get to a safer position, save yourself from 50 enemies surrounding you, or even just to run away and back up.  

Boss killing advice:

On boss killing, I would always wait untill the moment that you have the perfect moment to hit, you have 5 seconds to get the damage in, and it can proc THE ENTIRE TIME, so even if it hits right as you activates, you still get the damage.  For when a boss is targeting you, try and wait to use your ability until you are in a corner to activate it, as they will have an easy to follow pathing, no matter where the teamate it targets is.

1 hour ago