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ZazyMomba's Blazing Spirit Greatsword Unga Bunga Experience (Updated)
Horde-Clear
Anti-Special
Anti-Elite
+3 more
 ZazyMomba's Blazing Spirit Greatsword Unga Bunga Experience (Updated)
 Psyker Build - Warhammer 40k: Darktide 

 ZazyMomba's Blazing Spirit Greatsword Unga Bunga Experience (Updated)
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[30/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
2-5% Melee Critical Hit Chance
Blazing Spirit

Blazing Spirit

Enemy gains 4 Stacks of Soulblaze on Critical Hit. Limited to 3 Stacks on Warpshock Slash Critical Hit.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

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Talent Tree

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Patch Depths of the Damned Live

Description

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Currently iterating on build so it might change

  • Depths of the Damned Update has done some fucking things to the build, including the ability add a capstone for the first time and I am still experimenting so things may change. I would keep a change log but my severe Adhd refused to let me remember to do that

This is a full melee build, use of the Laspistol is typically reserved for melting bosses, tapping snipers or for triggering empathic to rush shooters when engaging in melee is not available

FORCE GREATSWORD:

 Sub 30% warp resistance is optimal, granting you ~50% peril on activation.  40% warp resist will still get you enough peril for max venting shriek soul blaze but anything higher will require 3 activations for critical peril from 0

PLAYSTYLE: I prefer mk6 fgs as warp slash combos directly into heavy stab, excellent for staggering elites and specials for a following kill stab.

 Light light -> block cancel loop or light light light -> block cancel loop is your best horde clear combo, choice between the two is preference, their DPS is the ~same.

 

The goal is to have your peril maxed out at all times so every peril talent is capped (warp rider, warp splitting, immaterial focus) and with 45 crit chance at full ramp all your crit talents also have 100% uptime (mettle, perfect timing, empathic evasion

Since this is a melee build with soul blaze and warp slash spam, both halves of malefic momentum are 100% capped out in combat, provides a extremely chunky 25% bonus to all your damage

 

WARNING: VERY UNGA BUNGA, DO NOT RESIST

21 hours ago