Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed
[80/80]%
Quell Speed:
0.7
[1.5 | 0.5]
Peril Decay:
0.76
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Charge Rate
[80/80]%
Charge Speed:
1.3
[2.5 | 1]
How fast the Charge Attack charges.
Blast Radius
[80/80]%
Blast Radius:
8.4
[2 | 10]
Epicentre Radius:
2.3
[1.5 | 2.5]
Measure of the explosion Radius.
Damage
[80/80]%
Damage:
31.25
[21.25 | 33.75]
Damage:
660
[500 | 700]
Damage:
138
[90 | 150]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Rending Shockwave
Target receives up to 8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Warp Flurry
-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
Talent Tree
Patch
Depths of the Damned
Live
Darktide Missions Played with this Psyker Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Battle Meditation, Empyric Resolve and Solidity prevent Peril overloading. Ideally, we stay above 80% to min-max our damage output. Can be hard to do with Just a Dream. Quell actively if needed (tap R between every secondary blast).