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Lantern
Caveman Bonk Stick
Horde-Clear
Anti-Special
Anti-Elite
+8 more
 Caveman Bonk Stick
 Ogryn Build - Warhammer 40k: Darktide 

 Caveman Bonk Stick
 Ogryn Build - Warhammer 40k: Darktide 

By Doorway

Class

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Weapons

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"Brunt's Basher" Mk IIIb Bully Club
Transcendant
"Brunt's Basher" Mk IIIb Bully Club
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Penetration
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Foe-Rend Mk V Ripper Gun
Transcendant
Foe-Rend Mk V Ripper Gun
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Ammo
[66/80]%
Collateral
[74/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Blaze Away

Blaze Away

+8% Strength for every 8% of magazine spent during continuous fire. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Committing to the caveman bit.

The Mk 3 Club goes crazy. Stick to mostly light attacks.

Aim rocks at mutant and flamer heads.

Gun slot is flexible but the Mk 5 Ripper, being the best gun in the game (fight me), is hard to pass. Learn to cancel its recoil. Skip Can Opener since you already have Thunderous.

Outside of Havoc, we don't need to stack defensive traits (why I skip Confident Strike and talents like Don't Feel a Thing ). Dedicated Practice isn't strictly a tax since it technically benefits rock pullout time. Swap it out for Attention Seeker if you really want to.

The Depths of the Damned update freed up some talent points so with some modifications this could be Havoc viable. Otherwise, feel free to forgo ammo econ for team support and/or survivability.

1 month ago