Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Committing to the caveman bit.
The Mk 3 Club goes crazy. Stick to mostly light attacks.
Aim rocks at mutant and flamer heads.
Gun slot is flexible but the Mk 5 Ripper, being the best gun in the game (fight me), is hard to pass. Learn to cancel its recoil. Skip Can Opener since you already have Thunderous.
Outside of Havoc, we don't need to stack defensive traits (why I skip Confident Strike and talents like Don't Feel a Thing ). Dedicated Practice isn't strictly a tax since it technically benefits rock pullout time. Swap it out for Attention Seeker if you really want to.
The Depths of the Damned update freed up some talent points so with some modifications this could be Havoc viable. Otherwise, feel free to forgo ammo econ for team support and/or survivability.