+5-8% toughness on Chained Hit.
Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Your Grenades stick to Ogryns and Monstrosities. +6-15% Damage vs Ogryns and Monstrosities
primarily focused on taunt and team support while having enough toughness generation and DR to be tanky.
comes largely from push taunting, taunt ability, and applying 40% increased damage taken from taunt ability and damaging target.
is primarily used as either a way to help create space for your allies with the taunt or to apply 25% more damage taken to armored targets and bosses.
has ridiculously high stagger and cleave on heavy attacks while being one of the best defensive melee weapons in the game due to bullet blocking and the special move. blocking bullets will taunt enemeis and pull shooter squads into melee. special block should not be used much.
will deal with carapace and specials at range. it is also useful weapon against bosses because it applies both brittleness and soften them up.
is versatile, big aoe for mixed hordes and decent single target for boss.
is to make space for your allies to use their ranged weapons by spamming heavy attacks and taunting via ability, bullet block and push. during mixed hordes, use rumbler to soften armored targets and deal aoe damage to everything near them. with all your toughness generation and DR you should be able to make clutch saves while taking minimal damage as long as you push frequently to keep feel no pain stacked.