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Auric Maelstrom - Taunt Tank Support

Auric Maelstrom - Taunt Tank Support
Build for Darktide

by Fayt
Horde-Clear
Anti-Boss
Crowd Control
Frontliner
Melee
Support

Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
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+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
Confident Strike

Confident Strike

+5-8% toughness on Chained Hit.

Skullcrusher

Skullcrusher

Target receives 1-4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
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+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unyielding Enemies)
Shattering Impact

Shattering Impact

Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +6-15% Damage vs Ogryns and Monstrosities

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Talents

Description

build 

primarily focused on taunt and team support while having enough toughness generation and DR to be tanky.

 

team support

comes largely from push taunting, taunt ability, and applying 40% increased damage taken from taunt ability and damaging target.

 

loyal protector

is primarily used as either a way to help create space for your allies with the taunt or to apply 25% more damage taken to armored targets and bosses.

 

shield

has ridiculously high stagger and cleave on heavy attacks while being one of the best defensive melee weapons in the game due to bullet blocking and the special move. blocking bullets will taunt enemeis and pull shooter squads into melee. special block should not be used much.

 

the rumbler 

will deal with carapace and specials at range. it is also useful weapon against bosses because it applies both brittleness and soften them up.

 

frag

is versatile, big aoe for mixed hordes and decent single target for boss.

 

your job 

is to make space for your allies to use their ranged weapons by spamming heavy attacks and taunting via ability, bullet block and push. during mixed hordes, use rumbler to soften armored targets and deal aoe damage to everything near them. with all your toughness generation and DR you should be able to make clutch saves while taking minimal damage as long as you push frequently to keep feel no pain stacked.

1 year ago